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path: root/src/hl2h.h (follow)
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* Grenade trajectory: actual grenade state, full-length path, rounder ringssalmonik3 days1-0/+1
* Add grenade trajectory, RPG armour priority, empty chargers, mega gravity gunsalmonik3 days1-1/+4
* Chams: working alpha via RenderView blend and a custom VMTsalmonik3 days1-0/+1
* Chams: per-colour alpha and a softer viewmodel additive basesalmonik4 days1-3/+4
* Chams: per-relationship, visible/invisible styles and viewmodelsalmonik4 days1-4/+15
* Chams: preload style materials outside the model drawsalmonik4 days1-0/+1
* Chams: material styles and viewmodel supportsalmonik4 days1-0/+3
* Add chamssalmonik4 days1-2/+9
* Items: read ammo and inventory from the server arrayssalmonik4 days1-0/+2
* Items: hide full ammo pickups; robust close-target projectionsalmonik4 days1-0/+2
* Add usable item filter, projectile ESP and gravity-gun meleesalmonik4 days1-3/+12
* Remove gamma slider; keep HDR brightnesssalmonik4 days1-1/+0
* Add HDR tonemap brightness slidersalmonik4 days1-0/+1
* Add ESP, aim, view and movement batchsalmonik4 days1-3/+24
* Fix No spread on the hl2_complete server buildsalmonik4 days1-0/+2
* ESP: render damage tags as small left-side labelssalmonik4 days1-0/+1
* ESP: classify NPC damage immunity/armour/vulnerabilitysalmonik4 days1-1/+3
* World tint: tint map-static props through IStudioRendersalmonik4 days1-0/+1
* World tint: colour dynamic props through m_clrRendersalmonik4 days1-0/+2
* World: replace skybox changer with a PNG skybox imagesalmonik4 days1-4/+2
* World: add skybox changersalmonik4 days1-2/+9
* AI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4 days1-0/+1
* World: add prop tint and fog overridesalmonik4 days1-4/+10
* World: add world/sky material colour modulationsalmonik4 days1-2/+8
* AI: fix relationship lookup; classify citizen/hacked turretssalmonik4 days1-0/+1
* AI: use server relationships to classify NPC friendlinesssalmonik4 days1-0/+2
* World: add Fullbright visual featuresalmonik4 days1-2/+7
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik4 days1-1/+2
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days1-0/+1
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-0/+1
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days1-0/+3
* Remove stucklaunch; add valuable-item ESPsalmonik11 days1-14/+10
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days1-1/+1
* Stucklaunch: alternate attack/use and expose spam ratesalmonik12 days1-0/+2
* Fix tooltip truncation; add Stucklaunch assistsalmonik12 days1-2/+13
* GUI: add on-screen toasts and atomic config writessalmonik12 days1-0/+9
* GUI: fix footer clipping; remove the old text menusalmonik12 days1-2/+1
* GUI: wire real feature state and configsalmonik12 days1-0/+39
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik12 days1-1/+2
* GUI: allow movement while open; freeze look and block bind capturesalmonik12 days1-0/+1
* GUI: add F2 preview shell with dummy controlssalmonik12 days1-0/+5
* Spread control: override the server FireBullets seed for the local playersalmonik12 days1-0/+2
* Spread control: client-seed no-spreadsalmonik12 days1-2/+5
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days1-1/+6
* Jumpbug: optional velocity-timed assistsalmonik12 days1-0/+3
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days1-3/+5
* ESP: HUD speed graph (last 10 s)salmonik12 days1-1/+2
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-0/+7
* Use one float-precision PI constantsalmonik13 days1-0/+5
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik13 days1-5/+0