| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add grenade trajectory, RPG armour priority, empty chargers, mega gravity gun | salmonik | 3 days | 1 | -1/+4 |
| * | Chams: working alpha via RenderView blend and a custom VMT | salmonik | 3 days | 1 | -0/+1 |
| * | Chams: per-colour alpha and a softer viewmodel additive base | salmonik | 3 days | 1 | -3/+4 |
| * | Chams: per-relationship, visible/invisible styles and viewmodel | salmonik | 3 days | 1 | -4/+15 |
| * | Chams: preload style materials outside the model draw | salmonik | 3 days | 1 | -0/+1 |
| * | Chams: material styles and viewmodel support | salmonik | 4 days | 1 | -0/+3 |
| * | Add chams | salmonik | 4 days | 1 | -2/+9 |
| * | Items: read ammo and inventory from the server arrays | salmonik | 4 days | 1 | -0/+2 |
| * | Items: hide full ammo pickups; robust close-target projection | salmonik | 4 days | 1 | -0/+2 |
| * | Add usable item filter, projectile ESP and gravity-gun melee | salmonik | 4 days | 1 | -3/+12 |
| * | Remove gamma slider; keep HDR brightness | salmonik | 4 days | 1 | -1/+0 |
| * | Add HDR tonemap brightness slider | salmonik | 4 days | 1 | -0/+1 |
| * | Add ESP, aim, view and movement batch | salmonik | 4 days | 1 | -3/+24 |
| * | Fix No spread on the hl2_complete server build | salmonik | 4 days | 1 | -0/+2 |
| * | ESP: render damage tags as small left-side labels | salmonik | 4 days | 1 | -0/+1 |
| * | ESP: classify NPC damage immunity/armour/vulnerability | salmonik | 4 days | 1 | -1/+3 |
| * | World tint: tint map-static props through IStudioRender | salmonik | 4 days | 1 | -0/+1 |
| * | World tint: colour dynamic props through m_clrRender | salmonik | 4 days | 1 | -0/+2 |
| * | World: replace skybox changer with a PNG skybox image | salmonik | 4 days | 1 | -4/+2 |
| * | World: add skybox changer | salmonik | 4 days | 1 | -2/+9 |
| * | AI: treat scripted NPCs as neutral; Lamarr neutral | salmonik | 4 days | 1 | -0/+1 |
| * | World: add prop tint and fog override | salmonik | 4 days | 1 | -4/+10 |
| * | World: add world/sky material colour modulation | salmonik | 4 days | 1 | -2/+8 |
| * | AI: fix relationship lookup; classify citizen/hacked turrets | salmonik | 4 days | 1 | -0/+1 |
| * | AI: use server relationships to classify NPC friendliness | salmonik | 4 days | 1 | -0/+2 |
| * | World: add Fullbright visual feature | salmonik | 4 days | 1 | -2/+7 |
| * | GUI: recover invalid fonts; vischeck: props and bulletproof glass | salmonik | 4 days | 1 | -1/+2 |
| * | Melee: surface weapon state across maps; reset stale caches | salmonik | 11 days | 1 | -0/+1 |
| * | Logging: per-session file and debug-gated verbose logs | salmonik | 11 days | 1 | -0/+1 |
| * | Item ESP: tag world weapons, name ammo types, restrict crates | salmonik | 11 days | 1 | -0/+3 |
| * | Remove stucklaunch; add valuable-item ESP | salmonik | 11 days | 1 | -14/+10 |
| * | Stucklaunch: fix prop detection and add diagnostics | salmonik | 11 days | 1 | -1/+1 |
| * | Stucklaunch: alternate attack/use and expose spam rate | salmonik | 11 days | 1 | -0/+2 |
| * | Fix tooltip truncation; add Stucklaunch assist | salmonik | 11 days | 1 | -2/+13 |
| * | GUI: add on-screen toasts and atomic config writes | salmonik | 11 days | 1 | -0/+9 |
| * | GUI: fix footer clipping; remove the old text menu | salmonik | 11 days | 1 | -2/+1 |
| * | GUI: wire real feature state and config | salmonik | 11 days | 1 | -0/+39 |
| * | GUI: Insert-only close, freeze mouse look at the source | salmonik | 12 days | 1 | -1/+2 |
| * | GUI: allow movement while open; freeze look and block bind capture | salmonik | 12 days | 1 | -0/+1 |
| * | GUI: add F2 preview shell with dummy controls | salmonik | 12 days | 1 | -0/+5 |
| * | Spread control: override the server FireBullets seed for the local player | salmonik | 12 days | 1 | -0/+2 |
| * | Spread control: client-seed no-spread | salmonik | 12 days | 1 | -2/+5 |
| * | Melee killbot: 360-degree crowbar silent aim | salmonik | 12 days | 1 | -1/+6 |
| * | Jumpbug: optional velocity-timed assist | salmonik | 12 days | 1 | -0/+3 |
| * | Jumpbug: automatic duck+jump on damaging falls | salmonik | 12 days | 1 | -3/+5 |
| * | ESP: HUD speed graph (last 10 s) | salmonik | 12 days | 1 | -1/+2 |
| * | Aimbot/silent aim: settable FOV, FOV circle, target locking | salmonik | 12 days | 1 | -0/+7 |
| * | Use one float-precision PI constant | salmonik | 12 days | 1 | -0/+5 |
| * | Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead code | salmonik | 13 days | 1 | -5/+0 |
| * | Silent aim: restore view at FRAME_RENDER_START; preserve movement | salmonik | 13 days | 1 | -0/+1 |