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* Props: match the studio model name formatsalmonik4 days1-1/+12
* Diagnose prop tinting: log prop materials and studio draw model namessalmonik4 days2-3/+15
* Props: tint through DrawModel/DrawModelArray; drop m_clrRender writessalmonik4 days2-56/+55
* World tint: include props/ materials; log static studio drawssalmonik4 days2-2/+18
* World tint: tint map-static props through IStudioRendersalmonik4 days3-0/+181
* World tint: colour dynamic props through m_clrRendersalmonik4 days4-2/+56
* Skybox image: swap red/blue in the uploaded texturesalmonik4 days1-0/+9
* Skybox image: apply HDR colour compensation where materials existsalmonik4 days1-27/+32
* Skybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik4 days1-1/+5
* Skybox image: match HDR sky colour decodesalmonik4 days1-5/+61
* Skybox image: drop Refresh/SetUndefined (crash after apply)salmonik4 days1-22/+11
* Skybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik4 days3-1/+62
* Skybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik4 days2-20/+52
* Skybox image: decode PNG ourselves to avoid symbol interpositionsalmonik4 days1-41/+194
* Skybox image: upload via procedural texture, not CreateTextureFromBitssalmonik4 days1-6/+60
* World: replace skybox changer with a PNG skybox imagesalmonik4 days4-177/+275
* World: add skybox changersalmonik4 days5-7/+244
* AI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4 days3-15/+45
* World: add prop tint and fog overridesalmonik4 days5-28/+213
* GUI: add inline colour picker controlsalmonik4 days1-14/+312
* World: add world/sky material colour modulationsalmonik4 days5-4/+320
* Remove temporary crash-stage markerssalmonik4 days3-26/+0
* AI: fix relationship lookup; classify citizen/hacked turretssalmonik4 days3-7/+67
* AI: debug-log NPC relation changessalmonik4 days1-0/+16
* AI: use server relationships to classify NPC friendlinesssalmonik4 days3-10/+101
* Fix undefined fullbright symbols; link with --no-undefinedsalmonik4 days1-0/+35
* Startup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4 days4-8/+26
* Fix startup crash: use ClientCmd for fullbright; sanitize owner netvarssalmonik4 days2-27/+15
* World: add Fullbright visual featuresalmonik4 days4-3/+82
* Vischeck: only glass materials are glass; log font/glass diagnosticssalmonik4 days2-3/+11
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik4 days4-53/+175
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik10 days2-5/+5
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days4-1/+41
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days2-2/+71
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days3-36/+19
* Logging: per-session file and debug-gated verbose logssalmonik11 days9-64/+99
* Item ESP: recover CPhysicsProp model names from the serversalmonik11 days1-4/+18
* Item ESP: fix AR2/RPG/stunstick world-model namessalmonik11 days1-10/+17
* edge-case in weapon displaying and fixing RPG filteringsalmonik11 days1-2/+2
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik11 days2-3/+3
* Item ESP: always tag supply crates regardless of distancesalmonik11 days1-1/+4
* Item ESP: raise max distance default to 5000 unitssalmonik11 days2-4/+4
* Item ESP: log every crate-like entity for diagnosissalmonik11 days1-7/+9
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days5-32/+232
* Item ESP: tag breakable wood/plastic/metal cratessalmonik11 days1-0/+13
* Remove stucklaunch; add valuable-item ESPsalmonik11 days6-228/+328
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik11 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik11 days2-174/+246