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authorsalmonik <salmonik@tuta.io>2026-10-27 21:39:25 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 21:39:25 +0100
commit7ceb6b587f4d63f685a42be982fc60c3b2100767 (patch)
treebabd057be7801fd9c6dac1a9580397b2575533c5 /src
parentItem ESP: log every crate-like entity for diagnosis (diff)
downloadhl2h-7ceb6b587f4d63f685a42be982fc60c3b2100767.tar.gz
hl2h-7ceb6b587f4d63f685a42be982fc60c3b2100767.zip
Item ESP: raise max distance default to 5000 units
Diffstat (limited to 'src')
-rw-r--r--src/gui.cpp2
-rw-r--r--src/menu.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/gui.cpp b/src/gui.cpp
index 29fa60b..e826ba9 100644
--- a/src/gui.cpp
+++ b/src/gui.cpp
@@ -364,7 +364,7 @@ static void build_cards() {
364 add_toggle(items, "Show distance", "Append the distance in units.", 364 add_toggle(items, "Show distance", "Append the distance in units.",
365 &g_item_distance); 365 &g_item_distance);
366 add_slider(items, "Max distance", 366 add_slider(items, "Max distance",
367 "Items farther away than this are not tagged.", 250, 5000, 367 "Items farther away than this are not tagged.", 250, 10000,
368 &g_item_max_dist); 368 &g_item_max_dist);
369 369
370 int spread = add_card(3, &g_spread, "Spread control", 370 int spread = add_card(3, &g_spread, "Spread control",
diff --git a/src/menu.cpp b/src/menu.cpp
index 69c3b45..9d07b72 100644
--- a/src/menu.cpp
+++ b/src/menu.cpp
@@ -51,7 +51,7 @@ bool g_item_armor = true;
51bool g_item_weapons = true; 51bool g_item_weapons = true;
52bool g_item_crates = true; 52bool g_item_crates = true;
53bool g_item_distance = true; 53bool g_item_distance = true;
54int g_item_max_dist = 2500; 54int g_item_max_dist = 5000;
55 55
56// Aimbot bone checklist. Head defaults on (v1 behaviour). 56// Aimbot bone checklist. Head defaults on (v1 behaviour).
57bool g_aim_bones[AIM_BONE_COUNT] = {true, false, false, 57bool g_aim_bones[AIM_BONE_COUNT] = {true, false, false,
@@ -281,7 +281,7 @@ static bool config_load() {
281 else if (strcmp(key, "max_dist") == 0) { 281 else if (strcmp(key, "max_dist") == 0) {
282 int v = atoi(val); 282 int v = atoi(val);
283 if (v < 250) v = 250; 283 if (v < 250) v = 250;
284 if (v > 5000) v = 5000; 284 if (v > 10000) v = 10000;
285 g_item_max_dist = v; 285 g_item_max_dist = v;
286 } 286 }
287 } 287 }
@@ -378,7 +378,7 @@ void config_reset_defaults() {
378 g_item_weapons = true; 378 g_item_weapons = true;
379 g_item_crates = true; 379 g_item_crates = true;
380 g_item_distance = true; 380 g_item_distance = true;
381 g_item_max_dist = 2500; 381 g_item_max_dist = 5000;
382 g_aimbot = {true, 604}; 382 g_aimbot = {true, 604};
383 g_triggerbot = {true, 603}; 383 g_triggerbot = {true, 603};
384 g_silentaim = {true, 602}; 384 g_silentaim = {true, 602};