| Commit message (Expand) | Author | Age | Files | Lines |
| * | Config: generate save/load/reset from one settings table | salmonik | 32 hours | 3 | -510/+238 |
| * | ESP: finish the split into entity, combat, item and projectile units | salmonik | 32 hours | 4 | -1516/+1552 |
| * | ESP: extract item ESP into its own translation unit | salmonik | 32 hours | 3 | -814/+822 |
| * | ESP: extract projectile ESP into its own translation unit | salmonik | 32 hours | 3 | -374/+416 |
| * | Headers: split the shared header by declaration group | salmonik | 33 hours | 4 | -435/+468 |
| * | Hooks: central vtable install with restore support | salmonik | 33 hours | 6 | -60/+138 |
| * | Chams: leave engine-forced material passes alone | salmonik | 33 hours | 1 | -1/+23 |
| * | Fix audit findings: crash safety, correctness, rendering, performance | salmonik | 33 hours | 15 | -438/+1345 |
| * | Items: log the usable ammo table once | salmonik | 2 days | 1 | -0/+14 |
| * | Items: server ammo counts and frag-grenade type | salmonik | 2 days | 1 | -6/+25 |
| * | Items: keep health chargers visible, add charger diagnostics | salmonik | 2 days | 2 | -6/+45 |
| * | Grenade trajectory: actual grenade state, full-length path, rounder rings | salmonik | 3 days | 3 | -31/+87 |
| * | Charger juice: resolve per-class offsets | salmonik | 3 days | 2 | -13/+65 |
| * | Add grenade trajectory, RPG armour priority, empty chargers, mega gravity gun | salmonik | 3 days | 6 | -10/+204 |
| * | Chams: working alpha via RenderView blend and a custom VMT | salmonik | 3 days | 5 | -21/+179 |
| * | Chams: real additive material, addref cached materials | salmonik | 3 days | 1 | -33/+13 |
| * | Chams: make Fullbright a white-hot additive glow | salmonik | 3 days | 1 | -11/+1 |
| * | Chams: per-colour alpha and a softer viewmodel additive base | salmonik | 3 days | 4 | -56/+162 |
| * | Chams: keep additive viewmodel visible on bright backgrounds | salmonik | 3 days | 1 | -0/+12 |
| * | Chams: use the model solid shader for flat, drop vgui/white | salmonik | 3 days | 1 | -12/+2 |
| * | Chams: fix the flat viewmodel, glow outline and fullbright styles | salmonik | 3 days | 1 | -9/+29 |
| * | Chams: per-relationship, visible/invisible styles and viewmodel | salmonik | 3 days | 5 | -76/+204 |
| * | Chams: apply model-safe styles to the viewmodel | salmonik | 3 days | 1 | -5/+11 |
| * | Chams: use the loaded VGUI whites for flat and additive | salmonik | 3 days | 1 | -2/+2 |
| * | Chams: preload style materials outside the model draw | salmonik | 3 days | 4 | -29/+53 |
| * | Chams: style flags on the resident debug material | salmonik | 3 days | 1 | -19/+34 |
| * | Chams: model-safe styles and a dedicated viewmodel material | salmonik | 3 days | 4 | -10/+21 |
| * | Chams: exact material styles, GUI dropdown, viewmodel hookup | salmonik | 3 days | 2 | -38/+171 |
| * | Chams: material styles and viewmodel support | salmonik | 3 days | 5 | -24/+78 |
| * | Chams: quiet material lookup, accept any fallback by name | salmonik | 3 days | 2 | -11/+11 |
| * | Chams: tint through $color/$color2 and log the chosen material | salmonik | 3 days | 2 | -7/+22 |
| * | Chams: material fallbacks and FindMaterial diagnostics | salmonik | 3 days | 1 | -10/+31 |
| * | Add chams | salmonik | 3 days | 9 | -73/+205 |
| * | Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeapons | salmonik | 3 days | 1 | -3/+6 |
| * | Items/projectiles: ammo diagnostics, dispensers, launched RPG | salmonik | 3 days | 1 | -7/+35 |
| * | Items: read ammo and inventory from the server arrays | salmonik | 3 days | 3 | -5/+65 |
| * | Netvars: catch array element props and log the walk | salmonik | 3 days | 1 | -28/+58 |
| * | Netvars: handle RecvPropArray3 array props | salmonik | 3 days | 1 | -3/+27 |
| * | Items: hide full ammo pickups; robust close-target projection | salmonik | 3 days | 3 | -31/+220 |
| * | Clip transition and radius lines at the near plane | salmonik | 3 days | 1 | -18/+84 |
| * | Fix overlay-vanishing projections; ammo rule via held weapons | salmonik | 3 days | 1 | -29/+63 |
| * | Items: fallen owned weapons count as ammo; fuse diagnostics | salmonik | 3 days | 2 | -7/+113 |
| * | Add usable item filter, projectile ESP and gravity-gun melee | salmonik | 3 days | 7 | -28/+394 |
| * | Remove gamma slider; keep HDR brightness | salmonik | 3 days | 4 | -60/+9 |
| * | Add HDR tonemap brightness slider | salmonik | 3 days | 4 | -9/+43 |
| * | Gamma: clamp slider to the engine's 2.6 cap, defer readback | salmonik | 3 days | 3 | -8/+36 |
| * | Transitions: per-trigger targets and 3D wireframe; FOV range fixes | salmonik | 3 days | 4 | -51/+69 |
| * | Add ESP, aim, view and movement batch | salmonik | 3 days | 8 | -67/+747 |
| * | No spread: detect pellet draws from the FireBullets seed call | salmonik | 3 days | 1 | -5/+22 |
| * | No spread: zero pellet offsets inside FireBullets | salmonik | 3 days | 1 | -0/+64 |