| Commit message (Expand) | Author | Age | Files | Lines |
| * | docs: record the settings table in the planHEADmaster | salmonik | 32 hours | 1 | -5/+13 |
| * | Config: generate save/load/reset from one settings table | salmonik | 32 hours | 3 | -510/+238 |
| * | docs: record the esp.cpp split in the plan | salmonik | 32 hours | 1 | -6/+13 |
| * | ESP: finish the split into entity, combat, item and projectile units | salmonik | 32 hours | 4 | -1516/+1552 |
| * | ESP: extract item ESP into its own translation unit | salmonik | 32 hours | 3 | -814/+822 |
| * | ESP: extract projectile ESP into its own translation unit | salmonik | 32 hours | 3 | -374/+416 |
| * | Headers: split the shared header by declaration group | salmonik | 32 hours | 5 | -436/+477 |
| * | Hooks: central vtable install with restore support | salmonik | 32 hours | 7 | -61/+147 |
| * | Chams: leave engine-forced material passes alone | salmonik | 32 hours | 2 | -4/+33 |
| * | Fix audit findings: crash safety, correctness, rendering, performance | salmonik | 33 hours | 19 | -445/+2217 |
| * | Items: log the usable ammo table once | salmonik | 2 days | 1 | -0/+14 |
| * | Items: server ammo counts and frag-grenade type | salmonik | 2 days | 2 | -11/+37 |
| * | Items: keep health chargers visible, add charger diagnostics | salmonik | 2 days | 3 | -13/+55 |
| * | Grenade trajectory: actual grenade state, full-length path, rounder rings | salmonik | 3 days | 4 | -34/+101 |
| * | Charger juice: resolve per-class offsets | salmonik | 3 days | 3 | -16/+71 |
| * | Add grenade trajectory, RPG armour priority, empty chargers, mega gravity gun | salmonik | 3 days | 7 | -17/+232 |
| * | Chams: working alpha via RenderView blend and a custom VMT | salmonik | 3 days | 6 | -36/+210 |
| * | Chams: real additive material, addref cached materials | salmonik | 3 days | 2 | -50/+37 |
| * | Chams: make Fullbright a white-hot additive glow | salmonik | 3 days | 2 | -12/+3 |
| * | Chams: per-colour alpha and a softer viewmodel additive base | salmonik | 3 days | 5 | -66/+178 |
| * | Chams: keep additive viewmodel visible on bright backgrounds | salmonik | 3 days | 2 | -0/+17 |
| * | Chams: use the model solid shader for flat, drop vgui/white | salmonik | 3 days | 2 | -23/+12 |
| * | Chams: fix the flat viewmodel, glow outline and fullbright styles | salmonik | 3 days | 2 | -15/+39 |
| * | Chams: per-relationship, visible/invisible styles and viewmodel | salmonik | 3 days | 6 | -105/+228 |
| * | Chams: apply model-safe styles to the viewmodel | salmonik | 3 days | 1 | -5/+11 |
| * | Chams: use the loaded VGUI whites for flat and additive | salmonik | 3 days | 2 | -8/+10 |
| * | Chams: preload style materials outside the model draw | salmonik | 3 days | 4 | -29/+53 |
| * | Chams: style flags on the resident debug material | salmonik | 3 days | 2 | -31/+43 |
| * | Chams: model-safe styles and a dedicated viewmodel material | salmonik | 3 days | 5 | -15/+32 |
| * | Chams: exact material styles, GUI dropdown, viewmodel hookup | salmonik | 3 days | 3 | -44/+180 |
| * | Chams: material styles and viewmodel support | salmonik | 3 days | 6 | -30/+89 |
| * | Chams: quiet material lookup, accept any fallback by name | salmonik | 3 days | 2 | -11/+11 |
| * | Chams: tint through $color/$color2 and log the chosen material | salmonik | 3 days | 3 | -11/+31 |
| * | Chams: material fallbacks and FindMaterial diagnostics | salmonik | 3 days | 1 | -10/+31 |
| * | Add chams | salmonik | 3 days | 10 | -73/+224 |
| * | Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeapons | salmonik | 3 days | 2 | -3/+12 |
| * | Items/projectiles: ammo diagnostics, dispensers, launched RPG | salmonik | 3 days | 1 | -7/+35 |
| * | Items: read ammo and inventory from the server arrays | salmonik | 3 days | 4 | -12/+73 |
| * | Netvars: catch array element props and log the walk | salmonik | 3 days | 1 | -28/+58 |
| * | Netvars: handle RecvPropArray3 array props | salmonik | 3 days | 1 | -3/+27 |
| * | Items: hide full ammo pickups; robust close-target projection | salmonik | 3 days | 4 | -36/+233 |
| * | Clip transition and radius lines at the near plane | salmonik | 3 days | 2 | -20/+89 |
| * | Fix overlay-vanishing projections; ammo rule via held weapons | salmonik | 3 days | 2 | -33/+77 |
| * | Items: fallen owned weapons count as ammo; fuse diagnostics | salmonik | 3 days | 3 | -8/+122 |
| * | Add usable item filter, projectile ESP and gravity-gun melee | salmonik | 3 days | 8 | -35/+429 |
| * | Remove gamma slider; keep HDR brightness | salmonik | 3 days | 5 | -72/+19 |
| * | Add HDR tonemap brightness slider | salmonik | 3 days | 5 | -17/+52 |
| * | Gamma: clamp slider to the engine's 2.6 cap, defer readback | salmonik | 3 days | 4 | -13/+46 |
| * | Transitions: per-trigger targets and 3D wireframe; FOV range fixes | salmonik | 3 days | 5 | -57/+82 |
| * | Add ESP, aim, view and movement batch | salmonik | 3 days | 9 | -68/+815 |