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-rw-r--r--FIX_PLAN.md18
1 files changed, 13 insertions, 5 deletions
diff --git a/FIX_PLAN.md b/FIX_PLAN.md
index 757d93e..5b0f59b 100644
--- a/FIX_PLAN.md
+++ b/FIX_PLAN.md
@@ -812,6 +812,15 @@ caches, session reset), `combat.cpp` (aimbot, silent aim, melee, spread,
812triggerbot), `items.cpp` and `projectiles.cpp`. Cross-unit helpers are declared 812triggerbot), `items.cpp` and `projectiles.cpp`. Cross-unit helpers are declared
813in `esp_internal.h`; nothing changed behaviourally. 813in `esp_internal.h`; nothing changed behaviourally.
814 814
815### Batch 9 — settings table
816
817`config_table.cpp` holds one descriptor per persisted setting: section, key,
818type, pointer, default and clamp range. `config_save()`, `config_load()` and
819`config_reset_defaults()` are generated from it, replacing the hand-written
820writer, the ~350-line parser and the duplicated `[view]` clamp block. Section
821and key names are unchanged, so existing config files still load. This needs a
822save → reload → reset round-trip in-game.
823
815### Known remaining work 824### Known remaining work
816 825
817Deliberately deferred, with reasons: 826Deliberately deferred, with reasons:
@@ -821,11 +830,10 @@ Deliberately deferred, with reasons:
821 slot plus a way to get the networkable from a raw entity pointer, or a 830 slot plus a way to get the networkable from a raw entity pointer, or a
822 cached pointer→index map. Not worth the risk for a hot path that fires a few 831 cached pointer→index map. Not worth the risk for a hot path that fires a few
823 times per second. 832 times per second.
824- **P3-2 declarative settings table** — the last item. It replaces the 833- **P3-2 GUI binding** — the settings table now drives persistence (save,
825 six-place edit per option (header, definition, save, load, reset, GUI) with a 834 load, reset); `build_cards()` still binds widgets to globals directly. Folding
826 descriptor table. Unlike the other refactors this one can silently break 835 the GUI metadata into the same table is the only remaining piece, and it is
827 config persistence, so it needs a save → reload → defaults round-trip in-game 836 cosmetic: no setting is duplicated in code any more, only in the GUI layout.
828 after landing.
829 837
830Nothing in the two batches has been exercised in-game yet. The smoke matrix in 838Nothing in the two batches has been exercised in-game yet. The smoke matrix in
831§5 is the next step: direct map load 10× (P0-1), menu → map → GUI close (P2-5), 839§5 is the next step: direct map load 10× (P0-1), menu → map → GUI close (P2-5),