From 7ceb6b587f4d63f685a42be982fc60c3b2100767 Mon Sep 17 00:00:00 2001 From: salmonik Date: Tue, 27 Oct 2026 21:39:25 +0100 Subject: Item ESP: raise max distance default to 5000 units --- src/gui.cpp | 2 +- src/menu.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/gui.cpp b/src/gui.cpp index 29fa60b..e826ba9 100644 --- a/src/gui.cpp +++ b/src/gui.cpp @@ -364,7 +364,7 @@ static void build_cards() { add_toggle(items, "Show distance", "Append the distance in units.", &g_item_distance); add_slider(items, "Max distance", - "Items farther away than this are not tagged.", 250, 5000, + "Items farther away than this are not tagged.", 250, 10000, &g_item_max_dist); int spread = add_card(3, &g_spread, "Spread control", diff --git a/src/menu.cpp b/src/menu.cpp index 69c3b45..9d07b72 100644 --- a/src/menu.cpp +++ b/src/menu.cpp @@ -51,7 +51,7 @@ bool g_item_armor = true; bool g_item_weapons = true; bool g_item_crates = true; bool g_item_distance = true; -int g_item_max_dist = 2500; +int g_item_max_dist = 5000; // Aimbot bone checklist. Head defaults on (v1 behaviour). bool g_aim_bones[AIM_BONE_COUNT] = {true, false, false, @@ -281,7 +281,7 @@ static bool config_load() { else if (strcmp(key, "max_dist") == 0) { int v = atoi(val); if (v < 250) v = 250; - if (v > 5000) v = 5000; + if (v > 10000) v = 10000; g_item_max_dist = v; } } @@ -378,7 +378,7 @@ void config_reset_defaults() { g_item_weapons = true; g_item_crates = true; g_item_distance = true; - g_item_max_dist = 2500; + g_item_max_dist = 5000; g_aimbot = {true, 604}; g_triggerbot = {true, 603}; g_silentaim = {true, 602}; -- cgit v1.2.3