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* Fix audit findings: crash safety, correctness, rendering, performancesalmonik33 hours1-3/+42
* Chams: preload style materials outside the model drawsalmonik3 days1-14/+1
* Chams: model-safe styles and a dedicated viewmodel materialsalmonik3 days1-1/+2
* Chams: exact material styles, GUI dropdown, viewmodel hookupsalmonik3 days1-32/+41
* Chams: quiet material lookup, accept any fallback by namesalmonik3 days1-7/+9
* Chams: tint through $color/$color2 and log the chosen materialsalmonik3 days1-1/+3
* Chams: material fallbacks and FindMaterial diagnosticssalmonik3 days1-10/+31
* Add chamssalmonik3 days1-0/+47
* Props: force colour inside prop DrawModel; no prop material tintsalmonik4 days1-7/+6
* Diagnose prop tinting: log prop materials and studio draw model namessalmonik4 days1-0/+5
* World tint: include props/ materials; log static studio drawssalmonik4 days1-1/+5
* Skybox image: swap red/blue in the uploaded texturesalmonik4 days1-0/+9
* Skybox image: apply HDR colour compensation where materials existsalmonik4 days1-27/+32
* Skybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik4 days1-1/+5
* Skybox image: match HDR sky colour decodesalmonik4 days1-5/+61
* Skybox image: drop Refresh/SetUndefined (crash after apply)salmonik4 days1-22/+11
* Skybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik4 days1-0/+58
* Skybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik4 days1-8/+35
* Skybox image: decode PNG ourselves to avoid symbol interpositionsalmonik4 days1-41/+194
* Skybox image: upload via procedural texture, not CreateTextureFromBitssalmonik4 days1-6/+60
* World: replace skybox changer with a PNG skybox imagesalmonik4 days1-99/+243
* World: add skybox changersalmonik4 days1-0/+152
* World: add prop tint and fog overridesalmonik4 days1-13/+107
* World: add world/sky material colour modulationsalmonik4 days1-0/+248