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* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days1-0/+3
* Remove stucklaunch; add valuable-item ESPsalmonik11 days1-14/+10
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days1-1/+1
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days1-0/+2
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days1-2/+13
* GUI: add on-screen toasts and atomic config writessalmonik11 days1-0/+9
* GUI: fix footer clipping; remove the old text menusalmonik11 days1-2/+1
* GUI: wire real feature state and configsalmonik11 days1-0/+39
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days1-1/+2
* GUI: allow movement while open; freeze look and block bind capturesalmonik11 days1-0/+1
* GUI: add F2 preview shell with dummy controlssalmonik11 days1-0/+5
* Spread control: override the server FireBullets seed for the local playersalmonik12 days1-0/+2
* Spread control: client-seed no-spreadsalmonik12 days1-2/+5
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days1-1/+6
* Jumpbug: optional velocity-timed assistsalmonik12 days1-0/+3
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days1-3/+5
* ESP: HUD speed graph (last 10 s)salmonik12 days1-1/+2
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-0/+7
* Use one float-precision PI constantsalmonik12 days1-0/+5
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik12 days1-5/+0
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days1-0/+1
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-1/+3
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-1/+10
* Aimbot v3: world-only vischecksalmonik12 days1-0/+3
* ESP: add Show box togglesalmonik12 days1-1/+2
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-0/+3
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik13 days1-1/+3
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik13 days1-0/+1
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik13 days1-0/+2
* ESP: skeleton ESPsalmonik13 days1-1/+2
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days1-0/+1
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days1-0/+8
* Bhop: uni-directional auto-strafe for all movement directionssalmonik13 days1-0/+1
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik13 days1-0/+8
* ESP working: NPC detection + authoritative server-side healthsalmonik13 days1-2/+13
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-6/+19
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-4/+1
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-121-1/+17
* initsalmonik2026-08-301-0/+133