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authorsalmonik <salmonik@tuta.io>2026-10-26 16:31:44 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:31:44 +0100
commitd74e4900f8247f2fb20ede70bea4c65c12fd0b55 (patch)
treeca538916d78fbe8835ac1cde095474c6e9072371 /src/hl2h.h
parentESP: include zombie head (headcrab body/head) in humanoid skeleton (diff)
downloadhl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.tar.gz
hl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.zip
ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)
Diffstat (limited to 'src/hl2h.h')
-rw-r--r--src/hl2h.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/hl2h.h b/src/hl2h.h
index c0d4cdd..289e4e6 100644
--- a/src/hl2h.h
+++ b/src/hl2h.h
@@ -177,6 +177,7 @@ int bone_parent(int idx, int bone);
177bool bone_pos(int idx, int bone, Vector &out); 177bool bone_pos(int idx, int bone, Vector &out);
178bool bone_is_skeleton_core(int idx, int bone); 178bool bone_is_skeleton_core(int idx, int bone);
179int bone_nearest_core_parent(int idx, int bone); 179int bone_nearest_core_parent(int idx, int bone);
180bool bones_is_humanoid(int idx);
180bool hitbox_center(int idx, const char *hitbox_name, Vector &out); 181bool hitbox_center(int idx, const char *hitbox_name, Vector &out);
181bool head_position(int idx, Vector &out); 182bool head_position(int idx, Vector &out);
182 183