From d74e4900f8247f2fb20ede70bea4c65c12fd0b55 Mon Sep 17 00:00:00 2001 From: salmonik Date: Mon, 26 Oct 2026 16:31:44 +0100 Subject: ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...) --- src/hl2h.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/hl2h.h') diff --git a/src/hl2h.h b/src/hl2h.h index c0d4cdd..289e4e6 100644 --- a/src/hl2h.h +++ b/src/hl2h.h @@ -177,6 +177,7 @@ int bone_parent(int idx, int bone); bool bone_pos(int idx, int bone, Vector &out); bool bone_is_skeleton_core(int idx, int bone); int bone_nearest_core_parent(int idx, int bone); +bool bones_is_humanoid(int idx); bool hitbox_center(int idx, const char *hitbox_name, Vector &out); bool head_position(int idx, Vector &out); -- cgit v1.2.3