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path: root/src/hl2h.cpp (follow)
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* World: add world/sky material colour modulationsalmonik4 days1-0/+1
* Remove temporary crash-stage markerssalmonik4 days1-6/+0
* Startup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4 days1-0/+6
* Fix startup crash: use ClientCmd for fullbright; sanitize owner netvarssalmonik4 days1-25/+9
* World: add Fullbright visual featuresalmonik4 days1-0/+63
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days1-0/+9
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days1-2/+10
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-20/+56
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik11 days1-1/+1
* Remove stucklaunch; add valuable-item ESPsalmonik11 days1-90/+3
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days1-2/+27
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days1-10/+24
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days1-3/+51
* GUI: add on-screen toasts and atomic config writessalmonik11 days1-2/+23
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days1-1/+2
* GUI: allow movement while open; freeze look and block bind capturesalmonik11 days1-9/+29
* GUI: add F2 preview shell with dummy controlssalmonik11 days1-0/+19
* Spread control: override the server FireBullets seed for the local playersalmonik11 days1-5/+39
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik11 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik11 days1-3/+0
* Spread control: client-seed no-spreadsalmonik11 days1-0/+3
* Melee killbot: 360-degree crowbar silent aimsalmonik11 days1-20/+22
* Jumpbug: optional velocity-timed assistsalmonik11 days1-11/+71
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days1-3/+183
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-0/+5
* Use one float-precision PI constantsalmonik12 days1-2/+0
* ABH: silent auto-ABH on the jump ticksalmonik12 days1-3/+21
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days1-2/+31
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-0/+7
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-0/+7
* Aimbot v3: world-only vischecksalmonik12 days1-2/+4
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days1-2/+4
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik12 days1-0/+5
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-0/+7
* Bhop: uni-directional auto-strafe for all movement directionssalmonik12 days1-0/+56
* ESP working: NPC detection + authoritative server-side healthsalmonik12 days1-1/+8
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-7/+8
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-12/+1
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-121-5/+69
* initsalmonik2026-08-301-0/+307