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| author | salmonik <salmonik@tuta.io> | 2026-10-27 12:43:59 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 12:43:59 +0100 |
| commit | 5adb4303c8ac4969312fa1afd4f254cba65f6ecc (patch) | |
| tree | 5a82f08cef4ae7b9d344826c7b96710eb46db101 /src/hl2h.cpp | |
| parent | Bones: ignore uninitialized/zero bone matrices (diff) | |
| download | hl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.tar.gz hl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.zip | |
Aimbot/silent aim: settable FOV, FOV circle, target locking
- Aimbot -> FOV and Silent aim -> FOV values (1..180 deg from the crosshair)
- Aimbot -> Show FOV circle: projects the FOV cone through the engine's
world->screen transform (hidden for >=89 deg since the boundary is behind
the eye)
- target lock: while a feature has a bind and the key is held, the acquired
target is kept while it is alive and has a visible selected hitbox point;
it only re-acquires when the target dies/leaves visibility or the key is
released. With bind = None both features keep selecting the nearest target.
Diffstat (limited to 'src/hl2h.cpp')
| -rw-r--r-- | src/hl2h.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/hl2h.cpp b/src/hl2h.cpp index a49acc2..4947b18 100644 --- a/src/hl2h.cpp +++ b/src/hl2h.cpp | |||
| @@ -260,6 +260,11 @@ static void do_move(int seq) { | |||
| 260 | } | 260 | } |
| 261 | } | 261 | } |
| 262 | 262 | ||
| 263 | if (!feature_active(FEAT_AIMBOT) || !feature_has_bind(FEAT_AIMBOT)) | ||
| 264 | aimbot_reset_lock(); | ||
| 265 | if (!feature_active(FEAT_SILENTAIM) || !feature_has_bind(FEAT_SILENTAIM)) | ||
| 266 | silentaim_reset_lock(); | ||
| 267 | |||
| 263 | if (feature_active(FEAT_AIMBOT)) { | 268 | if (feature_active(FEAT_AIMBOT)) { |
| 264 | static bool aim_feature_logged = false; | 269 | static bool aim_feature_logged = false; |
| 265 | if (!aim_feature_logged) { | 270 | if (!aim_feature_logged) { |
