| Commit message (Expand) | Author | Age | Files | Lines |
| * | Props: disable StudioRender hooks, fix m_clrRender offset | salmonik | 4 days | 1 | -5/+51 |
| * | Props: tint through DrawModel/DrawModelArray; drop m_clrRender writes | salmonik | 4 days | 1 | -47/+4 |
| * | World tint: tint map-static props through IStudioRender | salmonik | 4 days | 1 | -0/+2 |
| * | World tint: colour dynamic props through m_clrRender | salmonik | 4 days | 1 | -0/+49 |
| * | AI: treat scripted NPCs as neutral; Lamarr neutral | salmonik | 4 days | 1 | -13/+28 |
| * | Remove temporary crash-stage markers | salmonik | 4 days | 1 | -5/+0 |
| * | AI: fix relationship lookup; classify citizen/hacked turrets | salmonik | 4 days | 1 | -2/+15 |
| * | AI: debug-log NPC relation changes | salmonik | 4 days | 1 | -0/+16 |
| * | AI: use server relationships to classify NPC friendliness | salmonik | 4 days | 1 | -6/+39 |
| * | Startup crash: skip fullbright command when off; drop bad owner netvars; add ... | salmonik | 4 days | 1 | -0/+5 |
| * | GUI: recover invalid fonts; vischeck: props and bulletproof glass | salmonik | 4 days | 1 | -3/+3 |
| * | Handles: use the 11-bit networked EHANDLE entity index | salmonik | 11 days | 1 | -4/+4 |
| * | Melee: surface weapon state across maps; reset stale caches | salmonik | 11 days | 1 | -1/+18 |
| * | Combat: fix silent-aim spread seed and lead projectiles | salmonik | 11 days | 1 | -0/+61 |
| * | Item ESP: make 0 = unlimited explicit and persistent | salmonik | 11 days | 1 | -32/+9 |
| * | Logging: per-session file and debug-gated verbose logs | salmonik | 11 days | 1 | -27/+25 |
| * | Item ESP: recover CPhysicsProp model names from the server | salmonik | 11 days | 1 | -4/+18 |
| * | Item ESP: fix AR2/RPG/stunstick world-model names | salmonik | 11 days | 1 | -10/+17 |
| * | edge-case in weapon displaying and fixing RPG filtering | salmonik | 11 days | 1 | -2/+2 |
| * | Item ESP: focus crate diagnostics on nearby props; log build time | salmonik | 11 days | 1 | -2/+2 |
| * | Item ESP: always tag supply crates regardless of distance | salmonik | 11 days | 1 | -1/+4 |
| * | Item ESP: log every crate-like entity for diagnosis | salmonik | 11 days | 1 | -7/+9 |
| * | Item ESP: tag world weapons, name ammo types, restrict crates | salmonik | 11 days | 1 | -27/+214 |
| * | Item ESP: tag breakable wood/plastic/metal crates | salmonik | 11 days | 1 | -0/+13 |
| * | Remove stucklaunch; add valuable-item ESP | salmonik | 11 days | 1 | -65/+253 |
| * | Stucklaunch: fix prop detection and add diagnostics | salmonik | 11 days | 1 | -7/+39 |
| * | Fix tooltip truncation; add Stucklaunch assist | salmonik | 11 days | 1 | -0/+34 |
| * | Speedgraph: lower the graph | salmonik | 11 days | 1 | -1/+1 |
| * | ESP/aimbot: mark male, female, monk and Odessa models friendly | salmonik | 11 days | 1 | -3/+3 |
| * | Spread control: override the server FireBullets seed for the local player | salmonik | 12 days | 1 | -3/+16 |
| * | Spread control: client-seed no-spread | salmonik | 12 days | 1 | -0/+136 |
| * | Melee killbot: 360-degree crowbar silent aim | salmonik | 12 days | 1 | -0/+258 |
| * | Speed graph: show current speed at the top-right | salmonik | 12 days | 1 | -0/+6 |
| * | Speed graph: only sample while in-game and unpaused | salmonik | 12 days | 1 | -0/+9 |
| * | ESP: HUD speed graph (last 10 s) | salmonik | 12 days | 1 | -0/+69 |
| * | ESP: draw the FOV circle as a stable screen-space ellipse | salmonik | 12 days | 1 | -20/+39 |
| * | Aimbot/silent aim: settable FOV, FOV circle, target locking | salmonik | 12 days | 1 | -51/+153 |
| * | Use one float-precision PI constant | salmonik | 12 days | 1 | -2/+0 |
| * | Silent aim: restore view at FRAME_RENDER_START; preserve movement | salmonik | 12 days | 1 | -2/+20 |
| * | Silent aim: exact usercmd angle + fire, restore rendered view | salmonik | 12 days | 1 | -28/+78 |
| * | Triggerbot: crosshair entity trace, hostile-only | salmonik | 12 days | 1 | -0/+53 |
| * | Aimbot v3: world-only vischeck | salmonik | 12 days | 1 | -35/+61 |
| * | ESP: add Show box toggle | salmonik | 12 days | 1 | -1/+2 |
| * | Aimbot v2: bone checklist and numeric smoothness | salmonik | 12 days | 1 | -13/+27 |
| * | Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox | salmonik | 12 days | 1 | -1/+11 |
| * | Aimbot: push smoothed angles to engine view + diagnostics | salmonik | 12 days | 1 | -1/+34 |
| * | Aimbot: head-only nearest-to-crosshair with bounded smoothing | salmonik | 12 days | 1 | -0/+117 |
| * | ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...) | salmonik | 12 days | 1 | -1/+2 |
| * | ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab) | salmonik | 12 days | 1 | -2/+14 |
| * | ESP: skeleton ESP | salmonik | 12 days | 1 | -1/+37 |