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authorsalmonik <salmonik@tuta.io>2026-11-04 11:39:18 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 11:39:18 +0100
commitb287fc803c73d3ae076c49d726e17e13faa15050 (patch)
tree0e962adff452973119293345a643f6601a7c2c60 /src/esp.cpp
parentProps: match the studio model name format (diff)
downloadhl2h-b287fc803c73d3ae076c49d726e17e13faa15050.tar.gz
hl2h-b287fc803c73d3ae076c49d726e17e13faa15050.zip
Props: disable StudioRender hooks, fix m_clrRender offset
Hooking IStudioRender's draw/setter slots made matched props render the error material and then crashed the material system ("debug/modelstats has bad reference count 0 when being bound"). Keep the hook code for reference but do not install it. Fix the m_clrRender netvar resolution: the walk picked an embedded table entry at offset 0, so the earlier entity writes stomped entity vtables. Only accept offsets inside C_BaseEntity (0x20..0x2000), then write the prop colour there for models/props entities. Restore white when disabled.
Diffstat (limited to 'src/esp.cpp')
-rw-r--r--src/esp.cpp56
1 files changed, 51 insertions, 5 deletions
diff --git a/src/esp.cpp b/src/esp.cpp
index 1fd4904..64c1525 100644
--- a/src/esp.cpp
+++ b/src/esp.cpp
@@ -1405,12 +1405,58 @@ bool triggerbot_apply(CUserCmd *cmd) {
1405 return false; 1405 return false;
1406} 1406}
1407 1407
1408// Props are tinted through IStudioRender (studio.cpp), which covers both 1408// Dynamic props are tinted through their client render colour. StudioRender
1409// dynamic prop_physics entities and map-static props. There is no per-entity 1409// feeds m_clrRender into the per-model colour modulation each draw, which is
1410// netvar write here: m_clrRender resolved to offset 0 in this build. 1410// why tinting the prop material alone had no effect. (The IStudioRender hook
1411// experiment corrupted materials and crashed; see studio.cpp.)
1411void prop_tint_update() { 1412void prop_tint_update() {
1412 if (feature_active(FEAT_WORLD_TINT) && g_tint_prop_on) 1413 static bool applied = false;
1413 studio_props_init(); 1414 static bool logged_missing = false;
1415 static bool logged_touched = false;
1416 bool on = feature_active(FEAT_WORLD_TINT) && g_tint_prop_on;
1417 if (!on && !applied)
1418 return;
1419 if (!g_iface.entitylist || g_net.clr_render < 0) {
1420 if (on && !logged_missing) {
1421 logged_missing = true;
1422 logf("prop tint: m_clrRender unavailable");
1423 }
1424 return;
1425 }
1426 static double last = 0.0;
1427 double now = esp_now();
1428 if (on && now - last < 0.01)
1429 return;
1430 last = now;
1431
1432 using Fn = int (*)(void *);
1433 int hi = vfunc<Fn>(g_iface.entitylist, 6)(g_iface.entitylist);
1434 if (hi < 0 || hi > 4096)
1435 hi = 4096;
1436 uint32_t col =
1437 on ? ((uint32_t)g_tint_prop_rgb[0] | ((uint32_t)g_tint_prop_rgb[1] << 8) |
1438 ((uint32_t)g_tint_prop_rgb[2] << 16) | (255u << 24))
1439 : 0xFFFFFFFFu;
1440 int touched = 0;
1441 for (int idx = 1; idx <= hi; idx++) {
1442 void *ent = entitylist_get(idx);
1443 if (!ent)
1444 continue;
1445 const char *model = entity_model_name(ent);
1446 if (!model)
1447 continue;
1448 bool prop = strncmp(model, "models/props", 12) == 0 ||
1449 strncmp(model, "props_", 6) == 0;
1450 if (!prop)
1451 continue;
1452 *(uint32_t *)((uintptr_t)ent + (uintptr_t)g_net.clr_render) = col;
1453 touched++;
1454 }
1455 applied = on;
1456 if (on && touched > 0 && !logged_touched) {
1457 logged_touched = true;
1458 logf("prop tint: %d prop entities", touched);
1459 }
1414} 1460}
1415 1461
1416void esp_draw() { 1462void esp_draw() {