diff options
| author | salmonik <salmonik@tuta.io> | 2026-11-03 23:36:58 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-03 23:36:58 +0100 |
| commit | 5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1 (patch) | |
| tree | f618c930aa6bcd51f396598872194943c442b172 /src/esp.cpp | |
| parent | World: add prop tint and fog override (diff) | |
| download | hl2h-5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1.tar.gz hl2h-5ee8eb4a2b96b4a9916f85ddec5b43ae24ca93d1.zip | |
AI: treat scripted NPCs as neutral; Lamarr neutral
Read the server m_NPCState and mark NPC_STATE_SCRIPT actors neutral so
cutscene NPCs and scripted pets are not aimbot targets and draw in the
neutral colour. Add Lamarr (Kleiner's pet headcrab) to the neutral model
list as requested.
Also log state changes in the NPC debug line and resolve/log m_NPCState in
the server datamap summary.
Diffstat (limited to 'src/esp.cpp')
| -rw-r--r-- | src/esp.cpp | 41 |
1 files changed, 28 insertions, 13 deletions
diff --git a/src/esp.cpp b/src/esp.cpp index 405dea7..50d7b5d 100644 --- a/src/esp.cpp +++ b/src/esp.cpp | |||
| @@ -139,8 +139,10 @@ static bool model_is_friendly(const char *m) { | |||
| 139 | 139 | ||
| 140 | // harmless wildlife that also happens to be CAI_BaseNPC | 140 | // harmless wildlife that also happens to be CAI_BaseNPC |
| 141 | static bool model_is_neutral(const char *m) { | 141 | static bool model_is_neutral(const char *m) { |
| 142 | // Lamarr is Kleiner's pet headcrab: scripted and harmless, and the user | ||
| 143 | // wants her shown neutral rather than hostile. | ||
| 142 | static const char *patterns[] = {"crow", "gull", "pigeon", "seagull", | 144 | static const char *patterns[] = {"crow", "gull", "pigeon", "seagull", |
| 143 | "bird", nullptr}; | 145 | "bird", "Lamarr", nullptr}; |
| 144 | if (!m) return false; | 146 | if (!m) return false; |
| 145 | for (int i = 0; patterns[i]; i++) | 147 | for (int i = 0; patterns[i]; i++) |
| 146 | if (strstr(m, patterns[i])) | 148 | if (strstr(m, patterns[i])) |
| @@ -155,42 +157,55 @@ static bool model_is_floor_turret(const char *m) { | |||
| 155 | static bool npc_is_friendly(int idx, const char *model, int local_idx, | 157 | static bool npc_is_friendly(int idx, const char *model, int local_idx, |
| 156 | bool &neutral) { | 158 | bool &neutral) { |
| 157 | int rel = server_npc_relation(idx, local_idx); | 159 | int rel = server_npc_relation(idx, local_idx); |
| 160 | int state = server_npc_state(idx); | ||
| 158 | int turret = -1; | 161 | int turret = -1; |
| 159 | // Citizen-built and Alyx-hacked turrets never add an m_Relationship row; | 162 | // Citizen-built and Alyx-hacked turrets never add an m_Relationship row; |
| 160 | // their Classify() (CLASS_PLAYER_ALLY) comes from server runtime state. | 163 | // their Classify() (CLASS_PLAYER_ALLY) comes from server runtime state. |
| 161 | if (model_is_floor_turret(model)) | 164 | if (model_is_floor_turret(model)) |
| 162 | turret = server_npc_turret_flags(idx); | 165 | turret = server_npc_turret_flags(idx); |
| 163 | // Debug-only: relation values are the authoritative answer and are the | 166 | // Debug-only: relation/state changes are the authoritative signals and the |
| 164 | // first thing to check when a friendly NPC still looks hostile. Logged only | 167 | // first thing to check when a friendly NPC still looks hostile. |
| 165 | // when an entity's relation changes, so this does not flood the log. | ||
| 166 | static int rel_cache[2048]; | 168 | static int rel_cache[2048]; |
| 167 | static bool rel_cache_init = false; | 169 | static int state_cache[2048]; |
| 168 | if (!rel_cache_init) { | 170 | static bool cache_init = false; |
| 171 | if (!cache_init) { | ||
| 169 | for (int i = 0; i < 2048; i++) | 172 | for (int i = 0; i < 2048; i++) |
| 170 | rel_cache[i] = -999; | 173 | rel_cache[i] = state_cache[i] = -999; |
| 171 | rel_cache_init = true; | 174 | cache_init = true; |
| 172 | } | 175 | } |
| 173 | if (idx > 0 && idx < 2048 && rel_cache[idx] != rel) { | 176 | if (idx > 0 && idx < 2048 && |
| 177 | (rel_cache[idx] != rel || state_cache[idx] != state)) { | ||
| 174 | rel_cache[idx] = rel; | 178 | rel_cache[idx] = rel; |
| 175 | logd("npc %d (%s): relation=%d followtarget=%d turret=%d local=%d", idx, | 179 | state_cache[idx] = state; |
| 176 | model ? model : "?", rel, | 180 | logd("npc %d (%s): relation=%d state=%d followtarget=%d turret=%d " |
| 181 | "local=%d", idx, model ? model : "?", rel, state, | ||
| 177 | (int)server_npc_has_follow_target(idx), turret, local_idx); | 182 | (int)server_npc_has_follow_target(idx), turret, local_idx); |
| 178 | } | 183 | } |
| 179 | if (rel == 3) { // D_LI | 184 | if (rel == 3) { // D_LI |
| 180 | neutral = false; | 185 | neutral = false; |
| 181 | return true; | 186 | return true; |
| 182 | } | 187 | } |
| 188 | if (turret > 0) { // citizen-built / Alyx-hacked | ||
| 189 | neutral = false; | ||
| 190 | return true; | ||
| 191 | } | ||
| 183 | if (rel == 4) { // D_NU | 192 | if (rel == 4) { // D_NU |
| 184 | neutral = true; | 193 | neutral = true; |
| 185 | return false; | 194 | return false; |
| 186 | } | 195 | } |
| 196 | // NPC_STATE_SCRIPT = 4: cutscene actors and scripted pets are passive even | ||
| 197 | // when their class relationship says hate (Lamarr, scripted Combine, ...). | ||
| 198 | if (state == 4) { | ||
| 199 | neutral = true; | ||
| 200 | return false; | ||
| 201 | } | ||
| 187 | if (rel == 1 || rel == 2) { // D_HT / D_FR | 202 | if (rel == 1 || rel == 2) { // D_HT / D_FR |
| 188 | neutral = false; | 203 | neutral = false; |
| 189 | return false; | 204 | return false; |
| 190 | } | 205 | } |
| 191 | if (turret >= 0) { | 206 | if (turret >= 0) { // ordinary floor turret |
| 192 | neutral = false; | 207 | neutral = false; |
| 193 | return turret != 0; | 208 | return false; |
| 194 | } | 209 | } |
| 195 | // Bugbait-controlled antlions follow a target even when their default | 210 | // Bugbait-controlled antlions follow a target even when their default |
| 196 | // relationship was never rewritten. | 211 | // relationship was never rewritten. |
