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* ESP: render damage tags as small left-side labelssalmonik4 days1-5/+13
* ESP: classify NPC damage immunity/armour/vulnerabilitysalmonik4 days1-0/+69
* Props: install the studio hooks againsalmonik4 days1-0/+2
* Props: disable StudioRender hooks, fix m_clrRender offsetsalmonik4 days1-5/+51
* Props: tint through DrawModel/DrawModelArray; drop m_clrRender writessalmonik4 days1-47/+4
* World tint: tint map-static props through IStudioRendersalmonik4 days1-0/+2
* World tint: colour dynamic props through m_clrRendersalmonik4 days1-0/+49
* AI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4 days1-13/+28
* Remove temporary crash-stage markerssalmonik4 days1-5/+0
* AI: fix relationship lookup; classify citizen/hacked turretssalmonik4 days1-2/+15
* AI: debug-log NPC relation changessalmonik4 days1-0/+16
* AI: use server relationships to classify NPC friendlinesssalmonik4 days1-6/+39
* Startup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4 days1-0/+5
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik4 days1-3/+3
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik11 days1-4/+4
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days1-1/+18
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days1-0/+61
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days1-32/+9
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-27/+25
* Item ESP: recover CPhysicsProp model names from the serversalmonik11 days1-4/+18
* Item ESP: fix AR2/RPG/stunstick world-model namessalmonik11 days1-10/+17
* edge-case in weapon displaying and fixing RPG filteringsalmonik11 days1-2/+2
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik11 days1-2/+2
* Item ESP: always tag supply crates regardless of distancesalmonik11 days1-1/+4
* Item ESP: log every crate-like entity for diagnosissalmonik11 days1-7/+9
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days1-27/+214
* Item ESP: tag breakable wood/plastic/metal cratessalmonik11 days1-0/+13
* Remove stucklaunch; add valuable-item ESPsalmonik11 days1-65/+253
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days1-7/+39
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days1-0/+34
* Speedgraph: lower the graphsalmonik11 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik12 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik12 days1-3/+16
* Spread control: client-seed no-spreadsalmonik12 days1-0/+136
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days1-0/+258
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days1-0/+69
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-51/+153
* Use one float-precision PI constantsalmonik12 days1-2/+0
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days1-2/+20
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-28/+78
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-0/+53
* Aimbot v3: world-only vischecksalmonik12 days1-35/+61
* ESP: add Show box togglesalmonik12 days1-1/+2
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-13/+27
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days1-1/+11
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik12 days1-1/+34
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-0/+117