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path: root/src/bones.cpp (follow)
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* Melee: surface weapon state across maps; reset stale cachessalmonik11 days1-0/+13
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-5/+5
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31
* Bones: head fallback for headcrab black/fastsalmonik12 days1-4/+23
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-0/+32
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days1-0/+6
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik12 days1-2/+11
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik12 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik12 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik12 days1-0/+39
* Bones: refresh snapshots every frame (head marker no longer lags)salmonik12 days1-1/+3
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days1-27/+107
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days1-0/+288