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* World: add Fullbright visual featuresalmonik4 days5-3/+96
* Vischeck: only glass materials are glass; log font/glass diagnosticssalmonik4 days2-3/+11
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik4 days5-55/+184
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik11 days3-5/+9
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days5-1/+47
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days3-3/+77
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days4-38/+22
* Logging: per-session file and debug-gated verbose logssalmonik11 days11-67/+111
* Item ESP: recover CPhysicsProp model names from the serversalmonik11 days2-4/+21
* Item ESP: fix AR2/RPG/stunstick world-model namessalmonik11 days1-10/+17
* edge-case in weapon displaying and fixing RPG filteringsalmonik11 days1-2/+2
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik11 days2-3/+3
* Docs: note supply crates ignore the distance limitsalmonik11 days1-2/+3
* Item ESP: always tag supply crates regardless of distancesalmonik11 days1-1/+4
* Item ESP: raise max distance default to 5000 unitssalmonik11 days3-5/+5
* Item ESP: log every crate-like entity for diagnosissalmonik11 days1-7/+9
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days6-39/+243
* Item ESP: tag breakable wood/plastic/metal cratessalmonik11 days2-1/+16
* Remove stucklaunch; add valuable-item ESPsalmonik11 days7-241/+339
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik11 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik11 days3-174/+250
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days5-16/+44
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days7-25/+190
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik12 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik12 days8-24/+309
* GUI: fix footer clipping; remove the old text menusalmonik12 days5-411/+35
* GUI: wire real feature state and configsalmonik12 days5-200/+438
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik12 days7-37/+110
* GUI: allow movement while open; freeze look and block bind capturesalmonik12 days5-23/+133
* GUI: add F2 preview shell with dummy controlssalmonik12 days7-4/+1326
* Speedgraph: lower the graphsalmonik12 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik12 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik12 days4-9/+58
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik12 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik12 days2-3/+58
* Spread control: client-seed no-spreadsalmonik12 days5-15/+202
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days7-35/+351
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days6-18/+191
* script: change the map for testssalmonik12 days1-1/+1
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days5-18/+279
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days4-5/+78
* Docs: add roadmap including distance weapon spread thesissalmonik12 days1-0/+13
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31