index
:
hl2h
master
Simple internal C++ cheat for HL2 for GNU/Linux.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
bones.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix audit findings: crash safety, correctness, rendering, performance
salmonik
33 hours
1
-11
/
+25
*
Melee: surface weapon state across maps; reset stale caches
salmonik
10 days
1
-0
/
+13
*
Logging: per-session file and debug-gated verbose logs
salmonik
11 days
1
-5
/
+5
*
Bones: ignore uninitialized/zero bone matrices
salmonik
12 days
1
-5
/
+31
*
Bones: head fallback for headcrab black/fast
salmonik
12 days
1
-4
/
+23
*
Aimbot v2: bone checklist and numeric smoothness
salmonik
12 days
1
-0
/
+32
*
Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox
salmonik
12 days
1
-0
/
+6
*
ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)
salmonik
12 days
1
-2
/
+11
*
ESP: include zombie head (headcrab body/head) in humanoid skeleton
salmonik
12 days
1
-2
/
+19
*
ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...
salmonik
12 days
1
-21
/
+42
*
ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)
salmonik
12 days
1
-0
/
+39
*
Bones: refresh snapshots every frame (head marker no longer lags)
salmonik
12 days
1
-1
/
+3
*
Bones: robust head lookup (hitbox name -> head bone) + hitbox dump
salmonik
12 days
1
-27
/
+107
*
Bones: client-side SetupBones/studiohdr groundwork
salmonik
12 days
1
-0
/
+288