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authorsalmonik <salmonik@tuta.io>2026-10-26 16:04:18 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:04:18 +0100
commit7101b7955071485a9bff33d55fc9f83f117b8f58 (patch)
tree3351eca32146d6f88f740ff73da7c84045942a55 /build.sh
parentMenu: start fully collapsed on first open (diff)
downloadhl2h-7101b7955071485a9bff33d55fc9f83f117b8f58.tar.gz
hl2h-7101b7955071485a9bff33d55fc9f83f117b8f58.zip
Bones: client-side SetupBones/studiohdr groundwork
- bones.cpp: resolve IClientRenderable via IClientUnknown slot 6, validate it against IVModelInfo GetModel, call SetupBones (slot 16) with engine Time() (slot 14), and parse the studio header (GetStudiomodel, slot 29) for bones/bone names/parents and hitboxes - cache up to 64 entity bone snapshots, refreshed at ~30 Hz - helpers: bone_find/parent/pos, hitbox_center (e.g. "head") - debug probe: HL2H_BONE_DEBUG=1 draws a white marker at each NPC's head hitbox center and logs bone count/head position once
Diffstat (limited to 'build.sh')
-rwxr-xr-xbuild.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/build.sh b/build.sh
index d1538ad..8be25d4 100755
--- a/build.sh
+++ b/build.sh
@@ -3,6 +3,6 @@ set -e
3cd "$(dirname "$0")" 3cd "$(dirname "$0")"
4g++ -m32 -O2 -std=c++17 -Wall -Wextra -Werror -fPIC -shared -fvisibility=hidden \ 4g++ -m32 -O2 -std=c++17 -Wall -Wextra -Werror -fPIC -shared -fvisibility=hidden \
5 -o libhl2hake.so \ 5 -o libhl2hake.so \
6 src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp \ 6 src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp src/bones.cpp \
7 -ldl 7 -ldl
8file libhl2hake.so 8file libhl2hake.so