From 7101b7955071485a9bff33d55fc9f83f117b8f58 Mon Sep 17 00:00:00 2001 From: salmonik Date: Mon, 26 Oct 2026 16:04:18 +0100 Subject: Bones: client-side SetupBones/studiohdr groundwork - bones.cpp: resolve IClientRenderable via IClientUnknown slot 6, validate it against IVModelInfo GetModel, call SetupBones (slot 16) with engine Time() (slot 14), and parse the studio header (GetStudiomodel, slot 29) for bones/bone names/parents and hitboxes - cache up to 64 entity bone snapshots, refreshed at ~30 Hz - helpers: bone_find/parent/pos, hitbox_center (e.g. "head") - debug probe: HL2H_BONE_DEBUG=1 draws a white marker at each NPC's head hitbox center and logs bone count/head position once --- build.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'build.sh') diff --git a/build.sh b/build.sh index d1538ad..8be25d4 100755 --- a/build.sh +++ b/build.sh @@ -3,6 +3,6 @@ set -e cd "$(dirname "$0")" g++ -m32 -O2 -std=c++17 -Wall -Wextra -Werror -fPIC -shared -fvisibility=hidden \ -o libhl2hake.so \ - src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp \ + src/hl2h.cpp src/modules.cpp src/cinput.cpp src/netvars.cpp src/menu.cpp src/esp.cpp src/server.cpp src/bones.cpp \ -ldl file libhl2hake.so -- cgit v1.2.3