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| author | salmonik <salmonik@tuta.io> | 2026-10-27 12:54:29 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 12:54:40 +0100 |
| commit | a161f01105edef7f7723116a424777a3c42fb6b8 (patch) | |
| tree | d05b52e1f3a29e8c20976edb6b2c5dd6148a56a0 /CONTEXT.md | |
| parent | Docs: add roadmap including distance weapon spread thesis (diff) | |
| download | hl2h-a161f01105edef7f7723116a424777a3c42fb6b8.tar.gz hl2h-a161f01105edef7f7723116a424777a3c42fb6b8.zip | |
ESP: HUD speed graph (last 10 s)
- 0.1 s sampling, 100-sample ring; horizontal speed of the local player
- small (240x64) panel centered in the lower half of the screen
- min 0, max auto-scales to the maximum in the 10 s window; shows max value
- ESP -> Show speed graph toggle, persisted as speedgraph=1
Diffstat (limited to 'CONTEXT.md')
| -rw-r--r-- | CONTEXT.md | 1 |
1 files changed, 0 insertions, 1 deletions
| @@ -173,7 +173,6 @@ Binds use SDL scancodes; mouse buttons are pseudo-scancodes 600..604. | |||
| 173 | range, sorted by distance, only while the crowbar is held. | 173 | range, sorted by distance, only while the crowbar is held. |
| 174 | - **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions | 174 | - **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions |
| 175 | to be defined/tested). | 175 | to be defined/tested). |
| 176 | - **Speed graph**: HUD plot of horizontal speed over time. | ||
| 177 | - **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI | 176 | - **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI |
| 178 | (Dear ImGui or a custom implementation); needs a design grill first. | 177 | (Dear ImGui or a custom implementation); needs a design grill first. |
| 179 | - **Distance weapon spread thesis**: TBD — user will explain. Likely models | 178 | - **Distance weapon spread thesis**: TBD — user will explain. Likely models |
