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| author | salmonik <salmonik@tuta.io> | 2026-10-27 12:49:03 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 12:49:03 +0100 |
| commit | 5a8e609dac77662362d3c7d8d5c7f1162490a907 (patch) | |
| tree | 8b75e3ea5e187a6827d736d1dd0b65ad3802f71e /CONTEXT.md | |
| parent | ESP: draw the FOV circle as a stable screen-space ellipse (diff) | |
| download | hl2h-5a8e609dac77662362d3c7d8d5c7f1162490a907.tar.gz hl2h-5a8e609dac77662362d3c7d8d5c7f1162490a907.zip | |
Docs: add roadmap including distance weapon spread thesis
Diffstat (limited to 'CONTEXT.md')
| -rw-r--r-- | CONTEXT.md | 13 |
1 files changed, 13 insertions, 0 deletions
| @@ -166,3 +166,16 @@ Binds use SDL scancodes; mouse buttons are pseudo-scancodes 600..604. | |||
| 166 | movement, ABH intentionally zeroes it for the jump tick. | 166 | movement, ABH intentionally zeroes it for the jump tick. |
| 167 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot | 167 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot |
| 168 | (`MASK_SHOT`/all entities): glass and static props can behave differently. | 168 | (`MASK_SHOT`/all entities): glass and static props can behave differently. |
| 169 | |||
| 170 | ## Roadmap / TODO | ||
| 171 | |||
| 172 | - **Melee killbot**: 360° silent aim for hostile NPCs inside crowbar/melee | ||
| 173 | range, sorted by distance, only while the crowbar is held. | ||
| 174 | - **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions | ||
| 175 | to be defined/tested). | ||
| 176 | - **Speed graph**: HUD plot of horizontal speed over time. | ||
| 177 | - **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI | ||
| 178 | (Dear ImGui or a custom implementation); needs a design grill first. | ||
| 179 | - **Distance weapon spread thesis**: TBD — user will explain. Likely models | ||
| 180 | weapon spread as a function of distance for aim/trigger decisions or visuals. | ||
| 181 | |||
