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| -rw-r--r-- | CONTEXT.md | 13 |
1 files changed, 13 insertions, 0 deletions
| @@ -166,3 +166,16 @@ Binds use SDL scancodes; mouse buttons are pseudo-scancodes 600..604. | |||
| 166 | movement, ABH intentionally zeroes it for the jump tick. | 166 | movement, ABH intentionally zeroes it for the jump tick. |
| 167 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot | 167 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot |
| 168 | (`MASK_SHOT`/all entities): glass and static props can behave differently. | 168 | (`MASK_SHOT`/all entities): glass and static props can behave differently. |
| 169 | |||
| 170 | ## Roadmap / TODO | ||
| 171 | |||
| 172 | - **Melee killbot**: 360° silent aim for hostile NPCs inside crowbar/melee | ||
| 173 | range, sorted by distance, only while the crowbar is held. | ||
| 174 | - **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions | ||
| 175 | to be defined/tested). | ||
| 176 | - **Speed graph**: HUD plot of horizontal speed over time. | ||
| 177 | - **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI | ||
| 178 | (Dear ImGui or a custom implementation); needs a design grill first. | ||
| 179 | - **Distance weapon spread thesis**: TBD — user will explain. Likely models | ||
| 180 | weapon spread as a function of distance for aim/trigger decisions or visuals. | ||
| 181 | |||
