| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | make hitting a hallucination take 30 san | salmonik | 2026-07-11 | 1 | -1/+1 |
| * | fix phantom walls flickering every frame instead of per turn | salmonik | 2026-07-11 | 1 | -1/+1 |
| * | fix player surviving at 0 HP after enemy retaliation | salmonik | 2026-07-11 | 1 | -3/+7 |
| * | fix shifting maze sanity thresholds: only triggers at <60% | salmonik | 2026-07-11 | 1 | -1/+0 |
| * | add psychedelic horror effects: phantom walls, shifting maze, darkness, color... | salmonik | 2026-07-11 | 2 | -18/+286 |
| * | add floor transition: Space on exit descends to next depth | salmonik | 2026-07-11 | 2 | -5/+32 |
| * | add enemy AI: chase, patrol, attack, and movement animation | salmonik | 2026-07-11 | 2 | -59/+420 |
| * | end game screen, fix occlusion | salmonik | 2026-07-11 | 3 | -16/+96 |
| * | switch to rust 2024 | salmonik | 2026-07-11 | 2 | -23/+23 |
| * | animations, introduction, no terminal | salmonik | 2026-07-11 | 3 | -57/+245 |
| * | Phase 2 | salmonik | 2026-07-10 | 4 | -157/+1596 |
| * | fix floor warping | salmonik | 2026-07-09 | 1 | -2/+10 |
| * | no crosshair | salmonik | 2026-07-09 | 1 | -19/+0 |
| * | init | salmonik | 2026-07-09 | 4 | -0/+592 |
