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authorsalmonik <salmonik@tuta.io>2026-07-11 16:28:28 +0200
committersalmonik <salmonik@tuta.io>2026-07-11 16:28:28 +0200
commit6aaabd3199425827cd3388ab8a3f8a2def4a0c9f (patch)
treeda0ef3a081b1800479f4c0e1b69486b31cb71192
parentfix player surviving at 0 HP after enemy retaliation (diff)
downloaddungeon-6aaabd3199425827cd3388ab8a3f8a2def4a0c9f.tar.gz
dungeon-6aaabd3199425827cd3388ab8a3f8a2def4a0c9f.zip
fix phantom walls flickering every frame instead of per turn
-rw-r--r--src/game.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.rs b/src/game.rs
index 133a43f..d9e3f52 100644
--- a/src/game.rs
+++ b/src/game.rs
@@ -1645,7 +1645,7 @@ impl Game {
1645 let h = (x as u64) 1645 let h = (x as u64)
1646 .wrapping_mul(0x9e3779b9) 1646 .wrapping_mul(0x9e3779b9)
1647 .wrapping_add((y as u64).wrapping_mul(0x517cc1b727220a95)) 1647 .wrapping_add((y as u64).wrapping_mul(0x517cc1b727220a95))
1648 .wrapping_add(self.frame_counter); 1648 .wrapping_add(self.heartbeat_count);
1649 (h ^ (h >> 33)).wrapping_mul(0xc6a4a7935bd1e995) 1649 (h ^ (h >> 33)).wrapping_mul(0xc6a4a7935bd1e995)
1650 } 1650 }
1651 1651