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-rw-r--r--src/client/games/manager.rs131
-rw-r--r--src/client/games/mod.rs3
-rw-r--r--src/client/games/slots.rs61
-rw-r--r--src/client/games/traits.rs32
4 files changed, 227 insertions, 0 deletions
diff --git a/src/client/games/manager.rs b/src/client/games/manager.rs
new file mode 100644
index 0000000..be96b1a
--- /dev/null
+++ b/src/client/games/manager.rs
@@ -0,0 +1,131 @@
1use super::slots::SlotsGame;
2use super::traits::{Game, GameError, GamePhase, GameState};
3use std::collections::HashMap;
4use std::io::Write;
5
6pub struct GameManager {
7 current_session: Option<GameState>,
8 pending_game_type: Option<String>,
9 games: HashMap<String, Box<dyn Game>>,
10}
11
12impl GameManager {
13 pub fn new() -> Self {
14 let mut games: HashMap<String, Box<dyn Game>> = HashMap::new();
15 games.insert("slots".to_string(), Box::new(SlotsGame::new()));
16
17 Self {
18 current_session: None,
19 pending_game_type: None,
20 games,
21 }
22 }
23
24 pub fn get_available_games(&self) -> Vec<(&str, &str)> {
25 self.games
26 .iter()
27 .map(|(k, v)| (k.as_str(), v.get_name()))
28 .collect()
29 }
30
31 pub fn enter_game(&mut self, game_type: &str) -> Result<(), GameError> {
32 if self.current_session.is_some() {
33 return Err(GameError::InvalidAction);
34 }
35
36 if !self.games.contains_key(game_type) {
37 return Err(GameError::InvalidAction);
38 }
39
40 self.pending_game_type = Some(game_type.to_string());
41
42 self.current_session = Some(GameState {
43 game_type: game_type.to_string(),
44 bet_amount: 10,
45 phase: GamePhase::WaitingToStart,
46 data: HashMap::new(),
47 });
48
49 Ok(())
50 }
51
52 pub fn start_game<W: Write>(&mut self, stream: &mut W) -> Result<(), GameError> {
53 let game_type = self
54 .pending_game_type
55 .as_ref()
56 .ok_or(GameError::InvalidAction)?;
57
58 let state = self
59 .current_session
60 .as_mut()
61 .ok_or(GameError::InvalidAction)?;
62
63 if state.phase != GamePhase::WaitingToStart && state.phase != GamePhase::Finished {
64 return Err(GameError::InvalidAction);
65 }
66
67 let bet_amount = state.bet_amount;
68
69 let writer = stream;
70 writeln!(writer, "PLAY_START {} {}", game_type, bet_amount)
71 .map_err(|_| GameError::NetworkError)?;
72
73 Ok(())
74 }
75
76 pub fn get_current_game(&self) -> Option<&dyn Game> {
77 self.current_session
78 .as_ref()
79 .and_then(|session| self.games.get(&session.game_type).map(|game| game.as_ref()))
80 }
81
82 pub fn get_current_state(&self) -> Option<&GameState> {
83 self.current_session.as_ref()
84 }
85
86 pub fn get_current_render_lines(&self) -> Option<usize> {
87 let session = self.current_session.as_ref()?;
88 let game = self.games.get(&session.game_type)?;
89 Some(game.render_lines(session))
90 }
91
92 pub fn is_in_game(&self) -> bool {
93 self.current_session.is_some()
94 }
95
96 pub fn is_game_started(&self) -> bool {
97 self.current_session
98 .as_ref()
99 .map(|s| s.phase != GamePhase::WaitingToStart)
100 .unwrap_or(false)
101 }
102
103 pub fn reset_phase_to_waiting(&mut self) {
104 if let Some(ref mut session) = self.current_session {
105 session.phase = GamePhase::WaitingToStart;
106 session.data.clear();
107 }
108 }
109
110 pub fn end_game(&mut self) {
111 self.current_session = None;
112 self.pending_game_type = None;
113 }
114
115 pub fn adjust_bet(&mut self, delta: i64) -> Result<u64, GameError> {
116 if let Some(ref session) = self.current_session {
117 if session.phase != GamePhase::WaitingToStart {
118 return Err(GameError::InvalidAction);
119 }
120 }
121
122 if let Some(ref mut session) = self.current_session {
123 let current_bet = session.bet_amount as i64;
124 let new_bet = (current_bet + delta).max(10) as u64;
125 session.bet_amount = new_bet;
126 Ok(new_bet)
127 } else {
128 Err(GameError::InvalidAction)
129 }
130 }
131}
diff --git a/src/client/games/mod.rs b/src/client/games/mod.rs
new file mode 100644
index 0000000..aa74574
--- /dev/null
+++ b/src/client/games/mod.rs
@@ -0,0 +1,3 @@
1pub mod manager;
2pub mod slots;
3pub mod traits;
diff --git a/src/client/games/slots.rs b/src/client/games/slots.rs
new file mode 100644
index 0000000..6e2ebbe
--- /dev/null
+++ b/src/client/games/slots.rs
@@ -0,0 +1,61 @@
1use super::traits::{Game, GameState};
2
3pub struct SlotsGame;
4
5impl SlotsGame {
6 pub fn new() -> Self {
7 Self
8 }
9
10 fn render_reels(&self, reels: &str) -> String {
11 if reels.is_empty() {
12 "[ ? ] [ ? ] [ ? ]".to_string()
13 } else {
14 let chars: Vec<char> = reels.chars().collect();
15 format!(
16 "[ {} ] [ {} ] [ {} ]\r",
17 chars.get(0).unwrap_or(&'?'),
18 chars.get(1).unwrap_or(&'?'),
19 chars.get(2).unwrap_or(&'?')
20 )
21 }
22 }
23}
24
25impl Game for SlotsGame {
26 fn get_name(&self) -> &'static str {
27 "Slots"
28 }
29
30 fn render(&self, state: &GameState) -> String {
31 let reels = state.data.get("reels").cloned().unwrap_or_default();
32
33 format!(
34 "=== SLOTS ===\r\nBet: {} PLN\r\n{}\r\n\r\nPress [SPACE] to spin!\r\n\r\nControls: [+/-] Adjust Bet [Q] Quit",
35 state.bet_amount,
36 self.render_reels(&reels)
37 )
38 }
39
40 fn render_lines(&self, _state: &GameState) -> usize {
41 6
42 }
43
44 fn get_help(&self) -> String {
45 "SLOTS GAME\n\
46 =========\n\
47 Match symbols to win!\n\
48 \n\
49 Payouts:\n\
50 Three of a kind: 2x-28x bet\n\
51 Two of a kind: 1x-3x bet\n\
52 \n\
53 Symbols: C=Cherry, L=Lemon, O=Orange, G=Grapes, D=Diamond, S=Seven\n\
54 \n\
55 Controls:\n\
56 SPACE - Spin the reels\n\
57 +/- - Adjust bet amount\n\
58 Q - Exit the game"
59 .to_string()
60 }
61}
diff --git a/src/client/games/traits.rs b/src/client/games/traits.rs
new file mode 100644
index 0000000..aed0c24
--- /dev/null
+++ b/src/client/games/traits.rs
@@ -0,0 +1,32 @@
1use std::collections::HashMap;
2
3#[derive(Debug, Clone)]
4pub enum GameError {
5 InvalidAction,
6 NetworkError,
7}
8
9#[derive(Debug, Clone, PartialEq)]
10pub enum GamePhase {
11 WaitingToStart,
12 Playing,
13 Finished,
14}
15
16#[derive(Debug, Clone)]
17pub struct GameState {
18 pub game_type: String,
19 pub bet_amount: u64,
20 pub phase: GamePhase,
21 pub data: HashMap<String, String>,
22}
23
24pub trait Game: Send + Sync {
25 fn get_name(&self) -> &'static str;
26
27 fn render(&self, state: &GameState) -> String;
28
29 fn render_lines(&self, state: &GameState) -> usize;
30
31 fn get_help(&self) -> String;
32}