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use super::traits::{Game, GameState};
pub struct SlotsGame;
impl SlotsGame {
pub fn new() -> Self {
Self
}
fn render_reels(&self, reels: &str) -> String {
if reels.is_empty() {
"[ ? ] [ ? ] [ ? ]".to_string()
} else {
let chars: Vec<char> = reels.chars().collect();
format!(
"[ {} ] [ {} ] [ {} ]\r",
chars.get(0).unwrap_or(&'?'),
chars.get(1).unwrap_or(&'?'),
chars.get(2).unwrap_or(&'?')
)
}
}
}
impl Game for SlotsGame {
fn get_name(&self) -> &'static str {
"Slots"
}
fn render(&self, state: &GameState) -> String {
let reels = state.data.get("reels").cloned().unwrap_or_default();
format!(
"=== SLOTS ===\r\nBet: {} PLN\r\n{}\r\n\r\nPress [SPACE] to spin!\r\n\r\nControls: [+/-] Adjust Bet [Q] Quit",
state.bet_amount,
self.render_reels(&reels)
)
}
fn render_lines(&self, _state: &GameState) -> usize {
6
}
fn get_help(&self) -> String {
"SLOTS GAME\n\
=========\n\
Match symbols to win!\n\
\n\
Payouts:\n\
Three of a kind: 2x-28x bet\n\
Two of a kind: 1x-3x bet\n\
\n\
Symbols: C=Cherry, L=Lemon, O=Orange, G=Grapes, D=Diamond, S=Seven\n\
\n\
Controls:\n\
SPACE - Spin the reels\n\
+/- - Adjust bet amount\n\
Q - Exit the game"
.to_string()
}
}
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