summaryrefslogtreecommitdiffstats
path: root/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik11 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik11 days2-174/+246
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days4-13/+41
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days6-21/+174
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik11 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik11 days7-24/+302
* GUI: fix footer clipping; remove the old text menusalmonik11 days3-360/+27
* GUI: wire real feature state and configsalmonik11 days3-187/+417
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days5-26/+98
* GUI: allow movement while open; freeze look and block bind capturesalmonik11 days3-15/+120
* GUI: add F2 preview shell with dummy controlssalmonik11 days4-3/+1239
* Speedgraph: lower the graphsalmonik11 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik11 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik11 days3-8/+57
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik11 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik11 days2-3/+58
* Spread control: client-seed no-spreadsalmonik11 days4-13/+174
* Melee killbot: 360-degree crowbar silent aimsalmonik11 days6-33/+328
* Menu: latch the Insert key and expand the root on opensalmonik11 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days5-18/+174
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days4-15/+252
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days3-4/+78
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Use one float-precision PI constantsalmonik12 days3-4/+5
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days1-10/+77
* Bones: head fallback for headcrab black/fastsalmonik12 days1-4/+23
* Binds: allow multiple features to share the same keysalmonik12 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik12 days4-82/+27
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik12 days1-4/+23
* ABH: silent auto-ABH on the jump ticksalmonik12 days1-3/+21
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days3-4/+52
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days4-37/+110
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days5-25/+159
* Aimbot v3: world-only vischecksalmonik12 days5-41/+178
* ESP: add Show box togglesalmonik12 days3-5/+10
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days4-18/+164
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days3-3/+21
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik12 days2-1/+39
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days4-8/+146
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik12 days3-3/+14
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik12 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik12 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik12 days3-2/+55