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hl2h
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Simple internal C++ cheat for HL2 for GNU/Linux.
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Age
Files
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*
Add usable item filter, projectile ESP and gravity-gun melee
salmonik
3 days
7
-28
/
+394
*
Remove gamma slider; keep HDR brightness
salmonik
3 days
4
-60
/
+9
*
Add HDR tonemap brightness slider
salmonik
3 days
4
-9
/
+43
*
Gamma: clamp slider to the engine's 2.6 cap, defer readback
salmonik
3 days
3
-8
/
+36
*
Transitions: per-trigger targets and 3D wireframe; FOV range fixes
salmonik
3 days
4
-51
/
+69
*
Add ESP, aim, view and movement batch
salmonik
3 days
8
-67
/
+747
*
No spread: detect pellet draws from the FireBullets seed call
salmonik
3 days
1
-5
/
+22
*
No spread: zero pellet offsets inside FireBullets
salmonik
3 days
1
-0
/
+64
*
Fix No spread on the hl2_complete server build
salmonik
4 days
4
-18
/
+144
*
Studio: drop the prop draw diagnostic
salmonik
4 days
1
-7
/
+0
*
ESP: render damage tags as small left-side labels
salmonik
4 days
3
-5
/
+35
*
Props: forward DrawModel's modelOrigin argument
salmonik
4 days
1
-3
/
+16
*
ESP: classify NPC damage immunity/armour/vulnerability
salmonik
4 days
5
-8
/
+100
*
Props: remove studio diagnostics; document the prop tint path
salmonik
4 days
1
-20
/
+0
*
Props: force colour inside prop DrawModel; no prop material tint
salmonik
4 days
2
-8
/
+11
*
Props: install the studio hooks again
salmonik
4 days
1
-0
/
+2
*
Props: only substitute colour during studio draws (no forced set)
salmonik
4 days
1
-19
/
+11
*
Props: disable StudioRender hooks, fix m_clrRender offset
salmonik
4 days
3
-6
/
+60
*
Props: match the studio model name format
salmonik
4 days
1
-1
/
+12
*
Diagnose prop tinting: log prop materials and studio draw model names
salmonik
4 days
2
-3
/
+15
*
Props: tint through DrawModel/DrawModelArray; drop m_clrRender writes
salmonik
4 days
2
-56
/
+55
*
World tint: include props/ materials; log static studio draws
salmonik
4 days
2
-2
/
+18
*
World tint: tint map-static props through IStudioRender
salmonik
4 days
3
-0
/
+181
*
World tint: colour dynamic props through m_clrRender
salmonik
4 days
4
-2
/
+56
*
Skybox image: swap red/blue in the uploaded texture
salmonik
4 days
1
-0
/
+9
*
Skybox image: apply HDR colour compensation where materials exist
salmonik
4 days
1
-27
/
+32
*
Skybox image: recognise Sky_HDR_DX9 as the HDR sky shader
salmonik
4 days
1
-1
/
+5
*
Skybox image: match HDR sky colour decode
salmonik
4 days
1
-5
/
+61
*
Skybox image: drop Refresh/SetUndefined (crash after apply)
salmonik
4 days
1
-22
/
+11
*
Skybox image: power-of-two resize; upload at FRAME_RENDER_START
salmonik
4 days
3
-1
/
+62
*
Skybox image: fix HDR sky binding; clip checkbox/arrow drawing
salmonik
4 days
2
-20
/
+52
*
Skybox image: decode PNG ourselves to avoid symbol interposition
salmonik
4 days
1
-41
/
+194
*
Skybox image: upload via procedural texture, not CreateTextureFromBits
salmonik
4 days
1
-6
/
+60
*
World: replace skybox changer with a PNG skybox image
salmonik
4 days
4
-177
/
+275
*
World: add skybox changer
salmonik
4 days
5
-7
/
+244
*
AI: treat scripted NPCs as neutral; Lamarr neutral
salmonik
4 days
3
-15
/
+45
*
World: add prop tint and fog override
salmonik
4 days
5
-28
/
+213
*
GUI: add inline colour picker control
salmonik
4 days
1
-14
/
+312
*
World: add world/sky material colour modulation
salmonik
4 days
5
-4
/
+320
*
Remove temporary crash-stage markers
salmonik
4 days
3
-26
/
+0
*
AI: fix relationship lookup; classify citizen/hacked turrets
salmonik
4 days
3
-7
/
+67
*
AI: debug-log NPC relation changes
salmonik
4 days
1
-0
/
+16
*
AI: use server relationships to classify NPC friendliness
salmonik
4 days
3
-10
/
+101
*
Fix undefined fullbright symbols; link with --no-undefined
salmonik
4 days
1
-0
/
+35
*
Startup crash: skip fullbright command when off; drop bad owner netvars; add ...
salmonik
4 days
4
-8
/
+26
*
Fix startup crash: use ClientCmd for fullbright; sanitize owner netvars
salmonik
4 days
2
-27
/
+15
*
World: add Fullbright visual feature
salmonik
4 days
4
-3
/
+82
*
Vischeck: only glass materials are glass; log font/glass diagnostics
salmonik
4 days
2
-3
/
+11
*
GUI: recover invalid fonts; vischeck: props and bulletproof glass
salmonik
4 days
4
-53
/
+175
*
Handles: use the 11-bit networked EHANDLE entity index
salmonik
10 days
2
-5
/
+5
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