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* World: add Fullbright visual featuresalmonik4 days4-3/+82
* Vischeck: only glass materials are glass; log font/glass diagnosticssalmonik4 days2-3/+11
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik4 days4-53/+175
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik11 days2-5/+5
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days4-1/+41
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days2-2/+71
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days3-36/+19
* Logging: per-session file and debug-gated verbose logssalmonik11 days9-64/+99
* Item ESP: recover CPhysicsProp model names from the serversalmonik11 days1-4/+18
* Item ESP: fix AR2/RPG/stunstick world-model namessalmonik11 days1-10/+17
* edge-case in weapon displaying and fixing RPG filteringsalmonik11 days1-2/+2
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik11 days2-3/+3
* Item ESP: always tag supply crates regardless of distancesalmonik11 days1-1/+4
* Item ESP: raise max distance default to 5000 unitssalmonik11 days2-4/+4
* Item ESP: log every crate-like entity for diagnosissalmonik11 days1-7/+9
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days5-32/+232
* Item ESP: tag breakable wood/plastic/metal cratessalmonik11 days1-0/+13
* Remove stucklaunch; add valuable-item ESPsalmonik11 days6-228/+328
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik11 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik11 days2-174/+246
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days4-13/+41
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days6-21/+174
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik11 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik11 days7-24/+302
* GUI: fix footer clipping; remove the old text menusalmonik11 days3-360/+27
* GUI: wire real feature state and configsalmonik11 days3-187/+417
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days5-26/+98
* GUI: allow movement while open; freeze look and block bind capturesalmonik11 days3-15/+120
* GUI: add F2 preview shell with dummy controlssalmonik11 days4-3/+1239
* Speedgraph: lower the graphsalmonik12 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik12 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik12 days3-8/+57
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik12 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik12 days2-3/+58
* Spread control: client-seed no-spreadsalmonik12 days4-13/+174
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days6-33/+328
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days5-18/+174
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days4-15/+252
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days3-4/+78
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Use one float-precision PI constantsalmonik12 days3-4/+5
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days1-10/+77