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* Diagnose prop tinting: log prop materials and studio draw model namessalmonik4 days1-0/+5
* World tint: include props/ materials; log static studio drawssalmonik4 days1-1/+5
* Skybox image: swap red/blue in the uploaded texturesalmonik4 days1-0/+9
* Skybox image: apply HDR colour compensation where materials existsalmonik4 days1-27/+32
* Skybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik4 days1-1/+5
* Skybox image: match HDR sky colour decodesalmonik4 days1-5/+61
* Skybox image: drop Refresh/SetUndefined (crash after apply)salmonik4 days1-22/+11
* Skybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik4 days1-0/+58
* Skybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik4 days1-8/+35
* Skybox image: decode PNG ourselves to avoid symbol interpositionsalmonik4 days1-41/+194
* Skybox image: upload via procedural texture, not CreateTextureFromBitssalmonik4 days1-6/+60
* World: replace skybox changer with a PNG skybox imagesalmonik4 days1-99/+243
* World: add skybox changersalmonik4 days1-0/+152
* World: add prop tint and fog overridesalmonik4 days1-13/+107
* World: add world/sky material colour modulationsalmonik4 days1-0/+248