| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Aimbot v2: bone checklist and numeric smoothness | salmonik | 12 days | 1 | -0/+32 |
| * | Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox | salmonik | 12 days | 1 | -0/+6 |
| * | ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...) | salmonik | 12 days | 1 | -2/+11 |
| * | ESP: include zombie head (headcrab body/head) in humanoid skeleton | salmonik | 12 days | 1 | -2/+19 |
| * | ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo... | salmonik | 12 days | 1 | -21/+42 |
| * | ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab) | salmonik | 12 days | 1 | -0/+39 |
| * | Bones: refresh snapshots every frame (head marker no longer lags) | salmonik | 12 days | 1 | -1/+3 |
| * | Bones: robust head lookup (hitbox name -> head bone) + hitbox dump | salmonik | 12 days | 1 | -27/+107 |
| * | Bones: client-side SetupBones/studiohdr groundwork | salmonik | 12 days | 1 | -0/+288 |
