diff options
Diffstat (limited to 'src/world.cpp')
| -rw-r--r-- | src/world.cpp | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/src/world.cpp b/src/world.cpp new file mode 100644 index 0000000..eeffb99 --- /dev/null +++ b/src/world.cpp | |||
| @@ -0,0 +1,248 @@ | |||
| 1 | // world.cpp — world/sky material colour modulation. | ||
| 2 | // | ||
| 3 | // Same mechanism Amalgam uses for its "World modulation": walk every material | ||
| 4 | // in the material system and call IMaterial::ColorModulate on the ones whose | ||
| 5 | // texture group is the world (or the skybox). This multiplies the material's | ||
| 6 | // albedo; it does not touch lightmaps, so it is cheap and does not recompile | ||
| 7 | // shaders. | ||
| 8 | // | ||
| 9 | // HL2's materialsystem.so registers "VMaterialSystem080" (the SDK 2013 name | ||
| 10 | // for the modern layout) and exports CreateInterface, so the interface is | ||
| 11 | // obtained exactly like VClient017/VGUI_Surface030 elsewhere in this cheat. | ||
| 12 | // | ||
| 13 | // Vtable slots are taken from the 2013 SDK headers: | ||
| 14 | // IMaterialSystem: FirstMaterial=73 NextMaterial=74 InvalidMaterial=75 | ||
| 15 | // GetMaterial=76 GetNumMaterials=77 | ||
| 16 | // IMaterial: GetName=0 GetTextureGroupName=1 ColorModulate=28 | ||
| 17 | |||
| 18 | #include "hl2h.h" | ||
| 19 | #include <cstdio> | ||
| 20 | #include <cstdlib> | ||
| 21 | #include <cstring> | ||
| 22 | #include <dlfcn.h> | ||
| 23 | |||
| 24 | namespace { | ||
| 25 | |||
| 26 | constexpr int MATSYS_FirstMaterial = 73; | ||
| 27 | constexpr int MATSYS_NextMaterial = 74; | ||
| 28 | constexpr int MATSYS_InvalidMaterial = 75; | ||
| 29 | constexpr int MATSYS_GetMaterial = 76; | ||
| 30 | constexpr int MATSYS_GetNumMaterials = 77; | ||
| 31 | |||
| 32 | constexpr int MAT_GetName = 0; | ||
| 33 | constexpr int MAT_GetTextureGroupName = 1; | ||
| 34 | constexpr int MAT_ColorModulate = 28; | ||
| 35 | |||
| 36 | constexpr const char *GROUP_WORLD = "World textures"; | ||
| 37 | constexpr const char *GROUP_SKYBOX = "SkyBox textures"; | ||
| 38 | |||
| 39 | void *g_matsys = nullptr; | ||
| 40 | bool g_matsys_tried = false; | ||
| 41 | bool g_matsys_failed = false; | ||
| 42 | bool g_matsys_logged = false; | ||
| 43 | |||
| 44 | // Last state handed to the material system. Colour changes are applied when | ||
| 45 | // this differs from the desired state, so the all-material walk runs only on | ||
| 46 | // toggles/colour edits/level changes, never every frame. | ||
| 47 | struct Tint { | ||
| 48 | bool valid; | ||
| 49 | int world_r, world_g, world_b; | ||
| 50 | int sky_r, sky_g, sky_b; | ||
| 51 | }; | ||
| 52 | Tint g_applied{false, 255, 255, 255, 255, 255, 255}; | ||
| 53 | |||
| 54 | struct MatCalls { | ||
| 55 | using FirstFn = unsigned short (*)(void *); | ||
| 56 | using NextFn = unsigned short (*)(void *, unsigned short); | ||
| 57 | using InvalidFn = unsigned short (*)(void *); | ||
| 58 | using GetFn = void *(*)(void *, unsigned short); | ||
| 59 | using CountFn = int (*)(void *); | ||
| 60 | using NameFn = const char *(*)(void *); | ||
| 61 | using GroupFn = const char *(*)(void *); | ||
| 62 | using ModulateFn = void (*)(void *, float, float, float); | ||
| 63 | }; | ||
| 64 | |||
| 65 | // Reject obviously bogus strings returned by a mis-mapped vtable slot instead | ||
| 66 | // of walking thousands of materials with garbage pointers. | ||
| 67 | bool plausible_name(const char *s) { | ||
| 68 | if (!s || !*s) | ||
| 69 | return false; | ||
| 70 | size_t n = strnlen(s, 512); | ||
| 71 | if (n == 0 || n >= 512) | ||
| 72 | return false; | ||
| 73 | for (size_t i = 0; i < n; i++) { | ||
| 74 | unsigned char c = (unsigned char)s[i]; | ||
| 75 | if (c < 0x20 || c == 0x7f) | ||
| 76 | return false; | ||
| 77 | } | ||
| 78 | return true; | ||
| 79 | } | ||
| 80 | |||
| 81 | std::string find_loaded_module(const char *needle) { | ||
| 82 | FILE *maps = fopen("/proc/self/maps", "r"); | ||
| 83 | if (!maps) | ||
| 84 | return {}; | ||
| 85 | char line[1024]; | ||
| 86 | std::string found; | ||
| 87 | while (fgets(line, sizeof(line), maps)) { | ||
| 88 | char *p = strchr(line, '/'); | ||
| 89 | if (!p) | ||
| 90 | continue; | ||
| 91 | size_t pl = strlen(p); | ||
| 92 | while (pl && (p[pl - 1] == '\n' || p[pl - 1] == '\r')) | ||
| 93 | p[--pl] = 0; | ||
| 94 | if (!strstr(p, needle) || !strstr(p, ".so")) | ||
| 95 | continue; | ||
| 96 | found = p; | ||
| 97 | if (!strstr(p, "(deleted)")) | ||
| 98 | break; | ||
| 99 | } | ||
| 100 | fclose(maps); | ||
| 101 | return found; | ||
| 102 | } | ||
| 103 | |||
| 104 | void *material_system() { | ||
| 105 | if (g_matsys_tried) | ||
| 106 | return g_matsys; | ||
| 107 | g_matsys_tried = true; | ||
| 108 | |||
| 109 | std::string path = find_loaded_module("materialsystem"); | ||
| 110 | void *h = nullptr; | ||
| 111 | if (!path.empty()) | ||
| 112 | h = dlopen(path.c_str(), RTLD_NOLOAD | RTLD_LAZY | RTLD_GLOBAL); | ||
| 113 | // The engine always dlopens the module by name; NOLOAD only attaches to the | ||
| 114 | // already-mapped copy, so we never spawn a second material system. | ||
| 115 | if (!h) | ||
| 116 | h = dlopen("materialsystem.so", RTLD_NOLOAD | RTLD_LAZY | RTLD_GLOBAL); | ||
| 117 | if (!h) { | ||
| 118 | g_matsys_failed = true; | ||
| 119 | logf("tint: materialsystem.so not loaded"); | ||
| 120 | return nullptr; | ||
| 121 | } | ||
| 122 | auto cf = (CreateInterfaceFn)dlsym(h, "CreateInterface"); | ||
| 123 | if (!cf) { | ||
| 124 | g_matsys_failed = true; | ||
| 125 | logf("tint: materialsystem CreateInterface missing"); | ||
| 126 | return nullptr; | ||
| 127 | } | ||
| 128 | static const char *names[] = {"VMaterialSystem080", "VMaterialSystem082", | ||
| 129 | "VMaterialSystem081", nullptr}; | ||
| 130 | for (const char **n = names; *n; n++) { | ||
| 131 | int ret = 0; | ||
| 132 | void *ms = cf(*n, &ret); | ||
| 133 | if (!ms) | ||
| 134 | continue; | ||
| 135 | g_matsys = ms; | ||
| 136 | logf("tint: %s = %p via %s", *n, ms, | ||
| 137 | path.empty() ? "materialsystem.so" : path.c_str()); | ||
| 138 | return ms; | ||
| 139 | } | ||
| 140 | g_matsys_failed = true; | ||
| 141 | logf("tint: material system interface not exposed"); | ||
| 142 | return nullptr; | ||
| 143 | } | ||
| 144 | |||
| 145 | // Push one colour pair over all materials. Groups that are off get white so a | ||
| 146 | // previously tinted world is restored. | ||
| 147 | bool apply_tint(int world_r, int world_g, int world_b, int sky_r, int sky_g, | ||
| 148 | int sky_b) { | ||
| 149 | void *ms = material_system(); | ||
| 150 | if (!ms) | ||
| 151 | return false; | ||
| 152 | |||
| 153 | auto invalid = vfunc<MatCalls::InvalidFn>(ms, MATSYS_InvalidMaterial); | ||
| 154 | auto first = vfunc<MatCalls::FirstFn>(ms, MATSYS_FirstMaterial); | ||
| 155 | auto next = vfunc<MatCalls::NextFn>(ms, MATSYS_NextMaterial); | ||
| 156 | auto get = vfunc<MatCalls::GetFn>(ms, MATSYS_GetMaterial); | ||
| 157 | auto count = vfunc<MatCalls::CountFn>(ms, MATSYS_GetNumMaterials); | ||
| 158 | |||
| 159 | int total = count(ms); | ||
| 160 | if (total <= 0 || total > 200000) { | ||
| 161 | logf("tint: GetNumMaterials() = %d (unexpected; disabled)", total); | ||
| 162 | g_matsys_failed = true; | ||
| 163 | toastf(TOAST_ERROR, "World tint: material system layout mismatch"); | ||
| 164 | return false; | ||
| 165 | } | ||
| 166 | |||
| 167 | float wr = world_r / 255.0f, wg = world_g / 255.0f, wb = world_b / 255.0f; | ||
| 168 | float sr = sky_r / 255.0f, sg = sky_g / 255.0f, sb = sky_b / 255.0f; | ||
| 169 | |||
| 170 | unsigned short inv = invalid(ms); | ||
| 171 | int seen = 0, world_hits = 0, sky_hits = 0; | ||
| 172 | for (unsigned short h = first(ms); h != inv; h = next(ms, h)) { | ||
| 173 | if (++seen > total + 16) { | ||
| 174 | logf("tint: material walk runaway (%d > %d); stopped", seen, total); | ||
| 175 | break; | ||
| 176 | } | ||
| 177 | void *mat = get(ms, h); | ||
| 178 | if (!mat) | ||
| 179 | continue; | ||
| 180 | auto name_fn = vfunc<MatCalls::NameFn>(mat, MAT_GetName); | ||
| 181 | auto group_fn = vfunc<MatCalls::GroupFn>(mat, MAT_GetTextureGroupName); | ||
| 182 | auto mod_fn = vfunc<MatCalls::ModulateFn>(mat, MAT_ColorModulate); | ||
| 183 | const char *name = name_fn(mat); | ||
| 184 | const char *group = group_fn(mat); | ||
| 185 | if (!plausible_name(name) || !plausible_name(group)) | ||
| 186 | continue; | ||
| 187 | // The first material's name also validates the IMaterial vtable mapping | ||
| 188 | // before we poke any colour state. | ||
| 189 | if (!g_matsys_logged) { | ||
| 190 | g_matsys_logged = true; | ||
| 191 | logf("tint: first material \"%s\" group \"%s\"", name, group); | ||
| 192 | } | ||
| 193 | bool is_world = strncmp(group, GROUP_WORLD, strlen(GROUP_WORLD)) == 0; | ||
| 194 | bool is_sky = strncmp(group, GROUP_SKYBOX, strlen(GROUP_SKYBOX)) == 0 || | ||
| 195 | strstr(name, "sky") != nullptr; | ||
| 196 | if (is_world && !strstr(name, "sky")) { | ||
| 197 | mod_fn(mat, wr, wg, wb); | ||
| 198 | world_hits++; | ||
| 199 | } else if (is_sky) { | ||
| 200 | mod_fn(mat, sr, sg, sb); | ||
| 201 | sky_hits++; | ||
| 202 | } | ||
| 203 | } | ||
| 204 | logf("tint: applied world=%d(%d,%d,%d) sky=%d(%d,%d,%d) of %d materials", | ||
| 205 | world_hits, world_r, world_g, world_b, sky_hits, sky_r, sky_g, sky_b, | ||
| 206 | total); | ||
| 207 | return true; | ||
| 208 | } | ||
| 209 | |||
| 210 | } // namespace | ||
| 211 | |||
| 212 | void world_tint_invalidate() { g_applied.valid = false; } | ||
| 213 | |||
| 214 | void world_tint_update() { | ||
| 215 | bool on = feature_active(FEAT_WORLD_TINT); | ||
| 216 | bool world_on = on && g_tint_world_on; | ||
| 217 | bool sky_on = on && g_tint_sky_on; | ||
| 218 | |||
| 219 | int wr = world_on ? g_tint_world_rgb[0] : 255; | ||
| 220 | int wg = world_on ? g_tint_world_rgb[1] : 255; | ||
| 221 | int wb = world_on ? g_tint_world_rgb[2] : 255; | ||
| 222 | int sr = sky_on ? g_tint_sky_rgb[0] : 255; | ||
| 223 | int sg = sky_on ? g_tint_sky_rgb[1] : 255; | ||
| 224 | int sb = sky_on ? g_tint_sky_rgb[2] : 255; | ||
| 225 | |||
| 226 | bool white = wr == 255 && wg == 255 && wb == 255 && sr == 255 && | ||
| 227 | sg == 255 && sb == 255; | ||
| 228 | if (g_applied.valid && g_applied.world_r == wr && g_applied.world_g == wg && | ||
| 229 | g_applied.world_b == wb && g_applied.sky_r == sr && | ||
| 230 | g_applied.sky_g == sg && g_applied.sky_b == sb) | ||
| 231 | return; | ||
| 232 | // Nothing was ever tinted and nothing is requested: no need to walk the | ||
| 233 | // material list just to write white over white. | ||
| 234 | if (!g_applied.valid && white) { | ||
| 235 | g_applied = {true, wr, wg, wb, sr, sg, sb}; | ||
| 236 | return; | ||
| 237 | } | ||
| 238 | if (g_matsys_failed && !world_on && !sky_on) { | ||
| 239 | g_applied = {true, wr, wg, wb, sr, sg, sb}; | ||
| 240 | return; | ||
| 241 | } | ||
| 242 | if (!apply_tint(wr, wg, wb, sr, sg, sb)) { | ||
| 243 | if (g_matsys_failed) | ||
| 244 | g_applied = {true, wr, wg, wb, sr, sg, sb}; | ||
| 245 | return; | ||
| 246 | } | ||
| 247 | g_applied = {true, wr, wg, wb, sr, sg, sb}; | ||
| 248 | } | ||
