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| author | salmonik <salmonik@tuta.io> | 2026-11-04 13:53:45 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 13:53:45 +0100 |
| commit | 12fde50efc7e1f1d123f9fc34ffef53d4387de2d (patch) | |
| tree | 4de53807ce23df9b63598a0e3a12620ff19eb7cc /src/world.cpp | |
| parent | No spread: detect pellet draws from the FireBullets seed call (diff) | |
| download | hl2h-12fde50efc7e1f1d123f9fc34ffef53d4387de2d.tar.gz hl2h-12fde50efc7e1f1d123f9fc34ffef53d4387de2d.zip | |
Add ESP, aim, view and movement batch
- ESP: alert state (IDLE/ALERT/COMBAT/SCRIPT), enemy weapon labels, hostile/
neutral/friendly colour pickers, off-screen direction arrows, and
trigger_changelevel volumes with next/previous map labels.
- Aim: silent aim reuses the Aimbot FOV, vischeck and bone settings; add
optional aim-punch compensation for aimbot, silent aim, triggerbot and
melee (server bullets add m_vecPunchAngle to the usercmd angles).
- View: always-on Camera / display card with camera FOV (writes the client
m_iDefaultFOV netvar), viewmodel FOV and monitor gamma (client cvars).
- Movement: Jump assist card with auto crouch-jump and edge jump (point
ground probe 0.12 s ahead).
- Spread: Engine spread override toggle gates the direct RandomFloat zeroing;
off leaves only the seed search.
- Server: entity count/base/classname helpers, trigger_changelevel map name
and world bounds via IServerUnknown/ICollideable.
- Netvars: m_vecPunchAngle and m_iDefaultFOV.
Diffstat (limited to 'src/world.cpp')
0 files changed, 0 insertions, 0 deletions
