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| author | salmonik <salmonik@tuta.io> | 2026-11-04 12:39:45 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 12:39:45 +0100 |
| commit | 1fa3b61163b233f6c8c6b86dfa196fb798a6f094 (patch) | |
| tree | e21fd421dcfc78ef6ec73883442a60cdb6fe6597 /build.sh | |
| parent | Props: remove studio diagnostics; document the prop tint path (diff) | |
| download | hl2h-1fa3b61163b233f6c8c6b86dfa196fb798a6f094.tar.gz hl2h-1fa3b61163b233f6c8c6b86dfa196fb798a6f094.zip | |
ESP: classify NPC damage immunity/armour/vulnerability
- Resolve server m_takedamage (DAMAGE_NO/DAMAGE_EVENTS_ONLY = immune).
- Classify gunship/strider/dropship as ARMORED (OnTakeDamage only accepts
DMG_BLAST; only the RPG passes), and headcrab/antlion/manhack as VULN
(gravity gun / physics impact).
- ESP draws ARMORED/VULN/IMMUNE tags above the name (new "Damage tags"
toggle, [esp] dmg).
- Aimbot, silent aim, triggerbot and melee skip immune targets and armoured
targets unless the active weapon is the RPG.
Diffstat (limited to 'build.sh')
0 files changed, 0 insertions, 0 deletions
