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use serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum GameError {
InvalidAction(String),
InsufficientBalance,
InvalidBet,
GameOver,
SessionNotFound,
InternalError(String),
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub enum GamePhase {
WaitingToStart,
Playing,
Finished,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameState {
pub session_id: String,
pub game_type: String,
pub bet_amount: u64,
pub phase: GamePhase,
pub data: HashMap<String, String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameResult {
pub session_id: String,
pub game_type: String,
pub bet_amount: u64,
pub winnings: u64,
pub final_balance: u64,
pub result_data: HashMap<String, String>,
}
pub trait Game: Send + Sync {
fn game_type(&self) -> &'static str;
fn get_name(&self) -> &'static str;
fn get_description(&self) -> &'static str;
fn validate_bet(&self, bet_amount: u64, user_balance: u64) -> Result<(), GameError> {
if bet_amount == 0 {
return Err(GameError::InvalidBet);
}
if bet_amount > user_balance {
return Err(GameError::InsufficientBalance);
}
Ok(())
}
fn prepare_state(&self, username: &str, bet_amount: u64) -> GameState;
fn process_action(
&self,
state: &GameState,
action: &str,
params: &[&str],
) -> Result<GameState, GameError>;
fn calculate_result(&self, state: &GameState) -> Result<GameResult, GameError>;
}
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