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use super::traits::{Game, GameError, GamePhase, GameResult, GameState};
use rand::Rng;
use std::collections::HashMap;

pub struct SlotsGame {
    symbols: Vec<char>,
    payouts: HashMap<String, u64>,
    /// Deterministic reels for tests and demos.
    fixed_reels: Option<Vec<char>>,
}

impl SlotsGame {
    pub fn new() -> Self {
        let symbols = vec!['C', 'L', 'O', 'G', 'D', 'S'];
        let mut payouts = HashMap::new();

        // Balanced payouts: EV = 210/216 ≈ 0.972 (2.8% house edge)
        payouts.insert("CCC".to_string(), 2);
        payouts.insert("LLL".to_string(), 3);
        payouts.insert("OOO".to_string(), 5);
        payouts.insert("GGG".to_string(), 8);
        payouts.insert("DDD".to_string(), 14);
        payouts.insert("SSS".to_string(), 28);

        payouts.insert("CC".to_string(), 1);
        payouts.insert("LL".to_string(), 1);
        payouts.insert("OO".to_string(), 1);
        payouts.insert("GG".to_string(), 2);
        payouts.insert("DD".to_string(), 2);
        payouts.insert("SS".to_string(), 3);

        Self {
            symbols,
            payouts,
            fixed_reels: None,
        }
    }

    /// Build a slots game that always spins the given three symbols.
    pub fn with_reels(reels: &str) -> Self {
        let mut game = Self::new();
        game.fixed_reels = Some(reels.chars().take(3).collect());
        game
    }

    fn spin_reels(&self) -> Vec<char> {
        if let Some(reels) = &self.fixed_reels {
            return reels.clone();
        }

        let mut rng = rand::thread_rng();
        (0..3)
            .map(|_| self.symbols[rng.gen_range(0..self.symbols.len())])
            .collect()
    }

    pub fn calculate_payout(&self, reels: &[char], bet: u64) -> u64 {
        let reel_string: String = reels.iter().collect();

        if let Some(&multiplier) = self.payouts.get(&reel_string) {
            return bet.saturating_mul(multiplier);
        }

        // Check all three pairs including non-adjacent (e.g. [C,D,C])
        let pairs: [(usize, usize); 3] = [(0, 1), (1, 2), (0, 2)];
        let mut best: u64 = 0;
        for &(a, b) in &pairs {
            if reels[a] == reels[b] {
                let two_of_kind = format!("{}{}", reels[a], reels[a]);
                if let Some(&multiplier) = self.payouts.get(&two_of_kind) {
                    best = best.max(bet.saturating_mul(multiplier));
                }
            }
        }
        best
    }
}

impl Game for SlotsGame {
    fn game_type(&self) -> &'static str {
        "slots"
    }

    fn get_name(&self) -> &'static str {
        "Slots"
    }

    fn get_description(&self) -> &'static str {
        "Spin the reels and match symbols to win!"
    }

    fn prepare_state(&self, username: &str, bet_amount: u64) -> GameState {
        let mut data = HashMap::new();
        data.insert("username".to_string(), username.to_string());
        data.insert("status".to_string(), "ready".to_string());

        GameState {
            session_id: String::new(),
            game_type: "slots".to_string(),
            bet_amount,
            phase: GamePhase::WaitingToStart,
            data,
        }
    }

    fn process_action(
        &self,
        state: &GameState,
        action: &str,
        _params: &[&str],
    ) -> Result<GameState, GameError> {
        if state.phase == GamePhase::Finished {
            return Err(GameError::GameOver);
        }

        match action {
            "spin" => {
                if state.phase != GamePhase::WaitingToStart && state.phase != GamePhase::Playing {
                    return Err(GameError::InvalidAction(
                        "Cannot spin in current phase".to_string(),
                    ));
                }

                let reels = self.spin_reels();
                let reel_string: String = reels.iter().collect();

                let mut new_data = state.data.clone();
                new_data.insert("reels".to_string(), reel_string.clone());
                new_data.insert("status".to_string(), "spun".to_string());

                let is_jackpot = reels[0] == reels[1] && reels[1] == reels[2];
                let is_two = reels[0] == reels[1] || reels[1] == reels[2] || reels[0] == reels[2];
                new_data.insert(
                    "win_type".to_string(),
                    if is_jackpot {
                        "jackpot".to_string()
                    } else if is_two {
                        "two".to_string()
                    } else {
                        "none".to_string()
                    },
                );

                Ok(GameState {
                    session_id: state.session_id.clone(),
                    game_type: state.game_type.clone(),
                    bet_amount: state.bet_amount,
                    phase: GamePhase::Finished,
                    data: new_data,
                })
            }
            _ => Err(GameError::InvalidAction(format!(
                "Unknown action: {}",
                action
            ))),
        }
    }

    fn calculate_result(&self, state: &GameState) -> Result<GameResult, GameError> {
        if state.phase != GamePhase::Finished {
            return Err(GameError::InternalError("Game not finished".to_string()));
        }

        let reel_string = state
            .data
            .get("reels")
            .ok_or(GameError::InternalError("No reels found".to_string()))?;

        let reels: Vec<char> = reel_string.chars().collect();
        let winnings = self.calculate_payout(&reels, state.bet_amount);

        let mut result_data = HashMap::new();
        result_data.insert("reels".to_string(), reel_string.clone());
        result_data.insert(
            "payout_multiplier".to_string(),
            if winnings > 0 && state.bet_amount > 0 {
                (winnings / state.bet_amount).to_string()
            } else {
                "0".to_string()
            },
        );
        result_data.insert(
            "win_type".to_string(),
            state.data.get("win_type").cloned().unwrap_or_default(),
        );

        Ok(GameResult {
            session_id: state.session_id.clone(),
            game_type: state.game_type.clone(),
            bet_amount: state.bet_amount,
            winnings,
            final_balance: 0,
            result_data,
        })
    }
}