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use bcrypt::{hash, verify, DEFAULT_COST};
use rusqlite::Connection;

use crate::server::database;
use crate::server::games::registry::GameRegistry;
use crate::server::games::session::SessionManager;
use crate::server::games::traits::GameError;

#[derive(Debug, Default)]
pub struct ConnectionState {
    user: Option<String>,
}

impl ConnectionState {
    pub fn user(&self) -> Option<&str> {
        self.user.as_deref()
    }
}

pub struct ServerCore {
    conn: Connection,
    sessions: SessionManager,
    registry: GameRegistry,
    bcrypt_cost: u32,
}

impl ServerCore {
    pub fn new(conn: Connection) -> Self {
        Self::with_registry(conn, GameRegistry::with_defaults(), DEFAULT_COST)
    }

    pub fn with_registry(
        conn: Connection,
        registry: GameRegistry,
        bcrypt_cost: u32,
    ) -> Self {
        Self {
            conn,
            sessions: SessionManager::new(),
            registry,
            bcrypt_cost,
        }
    }

    pub fn open(path: &str) -> rusqlite::Result<Self> {
        let conn = Connection::open(path)?;
        database::init_db(&conn);
        Ok(Self::new(conn))
    }

    pub fn handle_message(&mut self, state: &mut ConnectionState, msg: &str) -> String {
        let parts: Vec<&str> = msg.splitn(5, ' ').collect();
        match parts[0] {
            "GAME_LIST" => {
                let mut games = self.registry.list_games();
                games.sort();
                let info: Vec<String> = games
                    .iter()
                    .filter_map(|game_type| {
                        self.registry
                            .get_game(game_type)
                            .map(|game| format!("{}:{}", game_type, game.get_name()))
                    })
                    .collect();
                if info.is_empty() {
                    "ERROR No games available".to_string()
                } else {
                    format!("GAME_LIST {}", info.join(","))
                }
            }
            "GAME_INFO" => {
                if parts.len() != 2 {
                    "ERROR Invalid GAME_INFO format. Usage: GAME_INFO <game_type>"
                        .to_string()
                } else {
                    match self.registry.get_game(parts[1]) {
                        Some(game) => format!(
                            "GAME_INFO {} {} {}",
                            parts[1],
                            game.get_name(),
                            game.get_description()
                        ),
                        None => format!("ERROR Unknown game type: {}", parts[1]),
                    }
                }
            }
            "PLAY_START" => {
                if parts.len() != 3 {
                    "ERROR Invalid PLAY_START format. Usage: PLAY_START <game_type> <bet_amount>"
                        .to_string()
                } else {
                    self.handle_play_start(state, parts[1], parts[2])
                }
            }
            "REGISTER" => {
                if parts.len() != 3 {
                    "ERROR Invalid REGISTER format".to_string()
                } else {
                    self.handle_register(parts[1], parts[2])
                }
            }
            "AUTH" => {
                if parts.len() != 3 {
                    "ERROR Invalid AUTH format".to_string()
                } else {
                    self.handle_auth(state, parts[1], parts[2])
                }
            }
            "PING" => "PONG".to_string(),
            "INFO" => self.handle_info(state),
            _ => msg.to_string(),
        }
    }

    fn handle_register(&mut self, username: &str, credential: &str) -> String {
        if database::get_hashed_password(&self.conn, username).is_some() {
            return "ERROR User already exists".to_string();
        }

        let hashed = match hash(credential, self.bcrypt_cost) {
            Ok(hashed) => hashed,
            Err(error) => {
                eprintln!("bcrypt failed for {username}: {error}");
                return "ERROR Could not hash password".to_string();
            }
        };

        match database::add_user(&self.conn, username, &hashed) {
            Ok(()) => format!("REGISTERED {}", username),
            Err(_) => "ERROR User already exists".to_string(),
        }
    }

    fn handle_auth(
        &mut self,
        state: &mut ConnectionState,
        username: &str,
        credential: &str,
    ) -> String {
        let Some(stored) = database::get_hashed_password(&self.conn, username) else {
            return "ERROR User not found".to_string();
        };

        let valid = if stored.starts_with("$2") {
            verify(credential, &stored).unwrap_or(false)
        } else if stored == credential {
            // Legacy unsalted SHA-256 row: accept once, then upgrade in place.
            match hash(credential, self.bcrypt_cost) {
                Ok(upgraded) => {
                    if let Err(error) =
                        database::set_hashed_password(&self.conn, username, &upgraded)
                    {
                        eprintln!("failed to upgrade password for {username}: {error}");
                    }
                }
                Err(error) => eprintln!("bcrypt failed for {username}: {error}"),
            }
            true
        } else {
            false
        };

        if valid {
            state.user = Some(username.to_string());
            format!("OK {}", username)
        } else {
            "ERROR Invalid credentials".to_string()
        }
    }

    fn handle_info(&self, state: &ConnectionState) -> String {
        let Some(user) = state.user.as_deref() else {
            return "ERROR Not logged in".to_string();
        };

        match (
            database::get_account_id(&self.conn, user),
            database::get_balance(&self.conn, user),
        ) {
            (Some(id), Some(balance)) => format!("INFO {} {} {}", user, id, balance),
            _ => "ERROR Error retrieving user info".to_string(),
        }
    }

    fn handle_play_start(
        &mut self,
        state: &ConnectionState,
        game_type: &str,
        bet_amount_str: &str,
    ) -> String {
        let Some(user) = state.user.as_deref() else {
            return "ERROR Not logged in".to_string();
        };

        let bet_amount: i64 = match bet_amount_str.parse() {
            Ok(amount) => amount,
            Err(_) => return "ERROR Invalid bet amount".to_string(),
        };
        if bet_amount <= 0 {
            return "ERROR Invalid bet amount".to_string();
        }

        let Some(game) = self.registry.get_game(game_type) else {
            return format!("ERROR Unknown game type: {}", game_type);
        };

        let Some(balance) = database::get_balance(&self.conn, user) else {
            return "ERROR Could not retrieve balance".to_string();
        };
        if balance < 0 {
            return "ERROR Invalid balance".to_string();
        }

        if let Err(error) = game.validate_bet(bet_amount as u64, balance as u64) {
            return game_error(error);
        }

        let game_state = game.prepare_state(user, bet_amount as u64);
        let new_state = match game.process_action(&game_state, "spin", &[]) {
            Ok(state) => state,
            Err(error) => return game_error(error),
        };
        let result = match game.calculate_result(&new_state) {
            Ok(result) => result,
            Err(error) => return game_error(error),
        };

        // The session is the audit guard for the deduction and is created
        // before the balance changes. The durable audit row is `plays`.
        let session_id =
            self.sessions
                .create_session(user, game_type.to_string(), new_state.clone());

        let winnings = match i64::try_from(result.winnings) {
            Ok(winnings) => winnings,
            Err(_) => {
                let _ = self.sessions.remove_session(&session_id);
                return "ERROR Winnings out of range".to_string();
            }
        };

        let reels = result
            .result_data
            .get("reels")
            .cloned()
            .unwrap_or_default();
        let win_type = result
            .result_data
            .get("win_type")
            .cloned()
            .unwrap_or_default();
        let win_lines = result
            .result_data
            .get("win_lines")
            .cloned()
            .unwrap_or_else(|| "-".to_string());
        let win_cells = result
            .result_data
            .get("win_cells")
            .cloned()
            .unwrap_or_else(|| "-".to_string());

        match database::apply_spin(
            &mut self.conn,
            &session_id,
            user,
            game_type,
            bet_amount,
            winnings,
            &reels,
            &win_type,
        ) {
            Ok(new_balance) => {
                let _ = self.sessions.remove_session(&session_id);
                format!(
                    "GAME_RESULT {session_id} {winnings} {bet_amount} {new_balance} {reels} {win_type} {win_lines} {win_cells}"
                )
            }
            Err(error) => {
                let _ = self.sessions.remove_session(&session_id);
                eprintln!("Balance transaction failed for {user}: {error}");
                "ERROR Failed to update balance".to_string()
            }
        }
    }

    pub fn disconnect(&mut self, state: &ConnectionState) {
        if let Some(user) = state.user.as_deref() {
            for session in self.sessions.get_user_sessions(user) {
                let _ = self.sessions.remove_session(&session.session_id);
            }
        }
    }

    pub fn balance(&self, username: &str) -> Option<i64> {
        database::get_balance(&self.conn, username)
    }

    pub fn play_count(&self, username: &str) -> i64 {
        database::count_plays(&self.conn, username)
    }

    pub fn session_count(&self) -> usize {
        self.sessions.len()
    }
}

fn game_error(error: GameError) -> String {
    match error {
        GameError::InsufficientBalance => "ERROR Insufficient balance".to_string(),
        GameError::InvalidBet => "ERROR Invalid bet amount".to_string(),
        GameError::InvalidAction(message) => format!("ERROR {message}"),
        GameError::GameOver => "ERROR Game over".to_string(),
        GameError::SessionNotFound => "ERROR Session not found".to_string(),
        GameError::InternalError(message) => format!("ERROR {message}"),
    }
}