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//! What a frontend draws and what it can ask the core to do.
//!
//! The core owns state and navigation; adapters map input to `Command` and
//! render `View`. Terminal text lives in [`crate::client::tui`], not here.

use crate::client::games::roulette::{Cursor, Direction};
use crate::client::games::traits::GameState;
use crate::roulette::{BetTarget, Bets};

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RoulettePhase {
    Placing,
    Spinning,
    Result,
}

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RouletteView {
    pub bet_amount: u64,
    pub balance: Option<i64>,
    pub chip: u64,
    pub bets: Bets,
    pub cursor: Cursor,
    pub phase: RoulettePhase,
    pub number: Option<u8>,
    pub color: Option<String>,
    pub winnings: Option<u64>,
    pub error: Option<String>,
}

impl RouletteView {
    pub fn from_state(state: &GameState) -> Self {
        let bets = state
            .data
            .get("bets")
            .and_then(|raw| Bets::from_json(raw).ok())
            .unwrap_or_default();
        let chip = state
            .data
            .get("chip")
            .and_then(|value| value.parse().ok())
            .unwrap_or(10);
        let cursor = state
            .data
            .get("cursor")
            .map(|raw| Cursor::parse(raw))
            .unwrap_or_default();
        let phase = match state.data.get("status").map(String::as_str) {
            Some("spinning") => RoulettePhase::Spinning,
            Some("result") => RoulettePhase::Result,
            _ => RoulettePhase::Placing,
        };
        let number = state.data.get("number").and_then(|value| value.parse().ok());
        let color = state.data.get("color").cloned();
        let winnings = state
            .data
            .get("winnings")
            .and_then(|value| value.parse().ok());
        let balance = state
            .data
            .get("balance")
            .and_then(|value| value.parse().ok());
        let error = state
            .data
            .get("error")
            .cloned()
            .filter(|message| !message.is_empty());

        Self {
            bet_amount: state.bet_amount,
            balance,
            chip,
            bets,
            cursor,
            phase,
            number,
            color,
            winnings,
            error,
        }
    }
}

/// Everything a frontend can draw. `Text` is the bridge for games that have
/// not been ported to a structured view yet.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum View {
    Roulette(RouletteView),
    Text(Vec<String>),
}

/// Semantic input. Frontends turn keys and clicks into these.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Command {
    MoveCursor(Direction),
    PlaceBet,
    PlaceBetAt(BetTarget),
    ClearBets,
    SetChip(u64),
    AdjustChip(i64),
    Spin,
    Leave,
}