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path: root/src/client/view.rs
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//! What a frontend draws and what it can ask the core to do.
//!
//! The core owns state and navigation; adapters map input to `Command` and
//! render `View`. Terminal text lives in [`crate::client::tui`], not here.

use crate::blackjack::BlackjackState;
use crate::client::games::roulette::{Cursor, Direction};
use crate::client::games::traits::{GamePhase, GameState};
use crate::roulette::{BetTarget, Bets};

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RoulettePhase {
    Placing,
    Spinning,
    Result,
}

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct RouletteView {
    pub bet_amount: u64,
    pub balance: Option<i64>,
    pub chip: u64,
    pub bets: Bets,
    pub cursor: Cursor,
    pub phase: RoulettePhase,
    pub number: Option<u8>,
    pub color: Option<String>,
    pub winnings: Option<u64>,
    pub error: Option<String>,
}

impl RouletteView {
    pub fn from_state(state: &GameState) -> Self {
        let bets = state
            .data
            .get("bets")
            .and_then(|raw| Bets::from_json(raw).ok())
            .unwrap_or_default();
        let chip = state
            .data
            .get("chip")
            .and_then(|value| value.parse().ok())
            .unwrap_or(10);
        let cursor = state
            .data
            .get("cursor")
            .map(|raw| Cursor::parse(raw))
            .unwrap_or_default();
        let phase = match state.data.get("status").map(String::as_str) {
            Some("spinning") => RoulettePhase::Spinning,
            Some("result") => RoulettePhase::Result,
            _ => RoulettePhase::Placing,
        };
        let number = state.data.get("number").and_then(|value| value.parse().ok());
        let color = state.data.get("color").cloned();
        let winnings = state
            .data
            .get("winnings")
            .and_then(|value| value.parse().ok());
        let balance = state
            .data
            .get("balance")
            .and_then(|value| value.parse().ok());
        let error = state
            .data
            .get("error")
            .cloned()
            .filter(|message| !message.is_empty());

        Self {
            bet_amount: state.bet_amount,
            balance,
            chip,
            bets,
            cursor,
            phase,
            number,
            color,
            winnings,
            error,
        }
    }
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SlotsPhase {
    Ready,
    Spinning,
    Result,
}

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SlotsView {
    pub bet: u64,
    pub balance: Option<i64>,
    pub reels: Vec<char>,
    pub win_cells: Vec<usize>,
    pub win_lines: Vec<usize>,
    pub win_type: String,
    pub winnings: Option<u64>,
    pub phase: SlotsPhase,
    pub error: Option<String>,
}

fn parse_indices(raw: Option<&String>) -> Vec<usize> {
    raw.map(|value| {
        value
            .split(',')
            .filter_map(|part| part.trim().parse().ok())
            .collect()
    })
    .unwrap_or_default()
}

impl SlotsView {
    pub fn from_state(state: &GameState) -> Self {
        let reels = state
            .data
            .get("reels")
            .map(|raw| raw.chars().collect())
            .unwrap_or_default();
        let phase = match state.phase {
            GamePhase::Playing => SlotsPhase::Spinning,
            GamePhase::Finished => SlotsPhase::Result,
            GamePhase::WaitingToStart => SlotsPhase::Ready,
        };

        Self {
            bet: state.bet_amount,
            balance: state
                .data
                .get("balance")
                .and_then(|value| value.parse().ok()),
            reels,
            win_cells: parse_indices(state.data.get("win_cells")),
            win_lines: parse_indices(state.data.get("win_lines")),
            win_type: state.data.get("win_type").cloned().unwrap_or_default(),
            winnings: state
                .data
                .get("winnings")
                .and_then(|value| value.parse().ok()),
            phase,
            error: state
                .data
                .get("error")
                .cloned()
                .filter(|message| !message.is_empty()),
        }
    }
}

#[derive(Debug, Clone, PartialEq, Eq)]
pub struct BlackjackView {
    pub status: String,
    pub balance: Option<i64>,
    pub bet: u64,
    pub hand: Option<BlackjackState>,
    pub error: Option<String>,
}

impl BlackjackView {
    pub fn from_state(state: &GameState) -> Self {
        let hand = state
            .data
            .get("blackjack")
            .and_then(|raw| serde_json::from_str(raw).ok());

        Self {
            status: state
                .data
                .get("status")
                .cloned()
                .unwrap_or_else(|| "ready".to_string()),
            balance: state
                .data
                .get("balance")
                .and_then(|value| value.parse().ok()),
            bet: state.bet_amount,
            hand,
            error: state
                .data
                .get("error")
                .cloned()
                .filter(|message| !message.is_empty()),
        }
    }
}

#[derive(Debug, Clone, PartialEq)]
pub struct CrashView {
    pub status: String,
    pub balance: Option<i64>,
    pub bet: u64,
    pub multiplier: f64,
    pub potential: u64,
    pub crash_point: Option<f64>,
    pub payout: u64,
    pub error: Option<String>,
}

impl CrashView {
    pub fn from_state(state: &GameState) -> Self {
        let bet = state.bet_amount;

        Self {
            status: state
                .data
                .get("status")
                .cloned()
                .unwrap_or_else(|| "ready".to_string()),
            balance: state
                .data
                .get("balance")
                .and_then(|value| value.parse().ok()),
            bet,
            multiplier: state
                .data
                .get("multiplier")
                .and_then(|value| value.parse::<f64>().ok())
                .unwrap_or(1.0),
            potential: state
                .data
                .get("potential")
                .and_then(|value| value.parse::<u64>().ok())
                .unwrap_or(bet),
            crash_point: state
                .data
                .get("crash_point")
                .and_then(|value| value.parse::<f64>().ok()),
            payout: state
                .data
                .get("payout")
                .and_then(|value| value.parse::<u64>().ok())
                .unwrap_or(0),
            error: state
                .data
                .get("error")
                .cloned()
                .filter(|message| !message.is_empty()),
        }
    }
}

/// Everything a frontend can draw.
#[derive(Debug, Clone, PartialEq)]
pub enum View {
    Slots(SlotsView),
    Roulette(RouletteView),
    Blackjack(BlackjackView),
    Crash(CrashView),
}

/// Semantic input. Frontends turn keys and clicks into these.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Command {
    SetBet(u64),
    AdjustBet(i64),
    Leave,
    Spin,
    Deal,
    Hit,
    Stand,
    Double,
    Start,
    CashOut,
    Forfeit,
    MoveCursor(Direction),
    PlaceBet,
    PlaceBetAt(BetTarget),
    ClearBets,
    SetChip(u64),
    AdjustChip(i64),
}