1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
|
use super::traits::{Game, GameState};
use crate::client::view::CrashView;
pub const CRASH_BOARD_LINES: usize = 6;
pub struct CrashGame;
impl CrashGame {
pub fn new() -> Self {
Self
}
fn status_text(view: &CrashView) -> String {
match view.status.as_str() {
"starting" => "Starting...".to_string(),
"running" => "Rising... cash out before it crashes.".to_string(),
"cashed" => format!(
"Cashed out at {:.2}x Won {} Kr",
view.multiplier, view.payout
),
"crashed" => format!(
"CRASHED at {}x Bet lost",
view.crash_point
.map(|point| format!("{point:.2}"))
.unwrap_or_else(|| "?".to_string())
),
"forfeit" => "Forfeited. Bet lost.".to_string(),
_ => "Press [SPACE] to start.".to_string(),
}
}
fn controls(view: &CrashView) -> &'static str {
if view.status == "running" {
"[C] Cash out [Q] Forfeit"
} else {
"[SPACE] Play [+/=/-] Bet [Q] Quit"
}
}
/// Render a crash view to terminal lines. The GUI paints the same view.
pub fn render_view(view: &CrashView) -> String {
let balance = view
.balance
.map(|balance| balance.to_string())
.unwrap_or_else(|| "?".to_string());
if let Some(error) = &view.error {
return format!(
"=== CRASH ===\r\nBalance: {balance} Kr Bet: {} Kr\r\n\r\nERROR: {error}\r\n\r\n[SPACE] Play [+/=/-] Bet [Q] Quit",
view.bet
);
}
format!(
"=== CRASH ===\r\nBalance: {} Kr Bet: {} Kr\r\nMultiplier: {:.2}x\r\nPotential: {} Kr\r\n{}\r\n{}",
balance,
view.bet,
view.multiplier,
view.potential,
Self::status_text(view),
Self::controls(view)
)
}
}
impl Game for CrashGame {
fn get_name(&self) -> &'static str {
"Crash"
}
fn render(&self, state: &GameState) -> String {
Self::render_view(&CrashView::from_state(state))
}
fn render_lines(&self, _state: &GameState) -> usize {
CRASH_BOARD_LINES
}
fn get_help(&self) -> String {
"CRASH\n\
=====\n\
The multiplier rises from 1.00x and crashes at a hidden point.\n\
Cash out before it crashes to win bet x multiplier.\n\
A round can crash at 1.00x, so an instant cashout still risks the bet.\n\
\n\
C - cash out at the server's current multiplier\n\
SPACE - start the next round\n\
+/- - change the next round's bet\n\
Q - forfeit an active round (bet is lost), or leave when idle"
.to_string()
}
}
|