summaryrefslogtreecommitdiffstats
path: root/src/bin/server/games/session.rs
blob: 595a74554e32bfe9c3b2d4224d995ec5d3c0f0ca (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
#![allow(dead_code)]

use crate::games::traits::{GameError, GameState};
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use uuid::Uuid;

#[derive(Debug, Clone)]
pub struct GameSession {
    pub session_id: String,
    pub username: String,
    pub game_type: String,
    pub bet_amount: u64,
    pub state: GameState,
}

pub struct SessionManager {
    sessions: Arc<Mutex<HashMap<String, GameSession>>>,
}

impl SessionManager {
    pub fn new() -> Self {
        Self {
            sessions: Arc::new(Mutex::new(HashMap::new())),
        }
    }

    pub fn create_session(&self, username: &str, game_type: String, state: GameState) -> String {
        let session_id = Uuid::new_v4().to_string();
        let session = GameSession {
            session_id: session_id.clone(),
            username: username.to_string(),
            game_type,
            bet_amount: state.bet_amount,
            state,
        };

        let mut sessions = self.sessions.lock().unwrap();
        sessions.insert(session_id.clone(), session);
        session_id
    }

    pub fn get_session(&self, session_id: &str) -> Result<GameSession, GameError> {
        let sessions = self.sessions.lock().unwrap();
        sessions
            .get(session_id)
            .cloned()
            .ok_or(GameError::SessionNotFound)
    }

    pub fn update_session(&self, session_id: &str, new_state: GameState) -> Result<(), GameError> {
        let mut sessions = self.sessions.lock().unwrap();
        if let Some(session) = sessions.get_mut(session_id) {
            session.state = new_state;
            Ok(())
        } else {
            Err(GameError::SessionNotFound)
        }
    }

    pub fn remove_session(&self, session_id: &str) -> Result<(), GameError> {
        let mut sessions = self.sessions.lock().unwrap();
        sessions
            .remove(session_id)
            .ok_or(GameError::SessionNotFound)
            .map(|_| ())
    }

    pub fn get_user_sessions(&self, username: &str) -> Vec<GameSession> {
        let sessions = self.sessions.lock().unwrap();
        sessions
            .values()
            .filter(|s| s.username == username)
            .cloned()
            .collect()
    }
}