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path: root/src/bin/server/games/registry.rs
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#![allow(dead_code)]

use crate::games::traits::Game;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};

pub type GameRef = Arc<dyn Game + Send + Sync>;

pub struct GameRegistry {
    games: Arc<Mutex<HashMap<String, GameRef>>>,
}

impl GameRegistry {
    pub fn new() -> Self {
        Self {
            games: Arc::new(Mutex::new(HashMap::new())),
        }
    }

    pub fn register_game<G: Game + Send + Sync + 'static>(&self, game: G) {
        let game_type = game.game_type().to_string();
        let mut games = self.games.lock().unwrap();
        games.insert(game_type, Arc::new(game));
    }

    pub fn get_game(&self, game_type: &str) -> Option<GameRef> {
        let games = self.games.lock().unwrap();
        games.get(game_type).cloned()
    }

    pub fn list_games(&self) -> Vec<String> {
        let games = self.games.lock().unwrap();
        games.keys().cloned().collect()
    }

    pub fn game_exists(&self, game_type: &str) -> bool {
        let games = self.games.lock().unwrap();
        games.contains_key(game_type)
    }
}

// Global registry instance
use crate::games::slots::SlotsGame;
use once_cell::sync::Lazy;

static GAME_REGISTRY: Lazy<GameRegistry> = Lazy::new(|| {
    let registry = GameRegistry::new();
    // Register games here
    registry.register_game(SlotsGame::new());
    registry
});

pub fn get_game_registry() -> &'static GameRegistry {
    &GAME_REGISTRY
}