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* v0.2.2: split client/server logic into the librarysalmonik10 days4-230/+0
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* Fix TUI: render_lines 6 for correct MoveUp, drain buffered events before ↵salmonik2026-08-241-1/+1
| | | | clearing spinning flag, clean redraw_game
* Fix TUI: stable 7-line game render, no extra newlines, spin busy flag ↵salmonik2026-08-241-9/+6
| | | | prevents queueing
* Balance slots payouts: EV=0.972 (2.8% house edge). Three-of-a-kind: 2-28x, ↵salmonik2026-08-241-2/+2
| | | | two-of-a-kind: 1-3x.
* Fix second-game InvalidAction: reset phase after spin, allow re-spin in ↵salmonik2026-08-242-2/+11
| | | | Finished state
* Fix critical game bugs: payout, sessions, balance type, render_lines; add ↵salmonik2026-08-241-2/+4
| | | | AGENTS.md and regression tests
* TLS transport and games framework on client and serversalmonik2026-08-244-0/+222