diff options
Diffstat (limited to 'src/client/core.rs')
| -rw-r--r-- | src/client/core.rs | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/src/client/core.rs b/src/client/core.rs new file mode 100644 index 0000000..0e54fba --- /dev/null +++ b/src/client/core.rs | |||
| @@ -0,0 +1,494 @@ | |||
| 1 | use crate::client::games::manager::GameManager; | ||
| 2 | use crate::client::games::response::parse_spin_response; | ||
| 3 | use crate::client::ui::{ | ||
| 4 | command_names, help_lines, input_cursor_column, parse_bet_arg, record_history, | ||
| 5 | }; | ||
| 6 | |||
| 7 | #[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
| 8 | pub enum Key { | ||
| 9 | Char(char), | ||
| 10 | Enter, | ||
| 11 | Backspace, | ||
| 12 | Up, | ||
| 13 | Down, | ||
| 14 | Tab, | ||
| 15 | Esc, | ||
| 16 | CtrlC, | ||
| 17 | } | ||
| 18 | |||
| 19 | #[derive(Debug, Clone, PartialEq, Eq)] | ||
| 20 | pub enum InteractiveCommand { | ||
| 21 | Login, | ||
| 22 | Register, | ||
| 23 | SetCred, | ||
| 24 | Connect(Option<String>), | ||
| 25 | } | ||
| 26 | |||
| 27 | /// High-level actions produced by the client core. The terminal adapter is | ||
| 28 | /// responsible for turning these into crossterm calls and network writes. | ||
| 29 | #[derive(Debug, Clone, PartialEq, Eq)] | ||
| 30 | pub enum Effect { | ||
| 31 | /// Append lines to the scrolling transcript. | ||
| 32 | Print(Vec<String>), | ||
| 33 | /// Replace the game board region in place. | ||
| 34 | ReplaceRegion(Vec<String>), | ||
| 35 | /// Remove the game board region. | ||
| 36 | ClearRegion, | ||
| 37 | /// Redraw the command prompt. `text` is the input without the `> ` prefix. | ||
| 38 | SetPrompt { text: String, cursor_col: u16 }, | ||
| 39 | /// Send one protocol line and feed the reply to `handle_reply`. | ||
| 40 | SendLine(String), | ||
| 41 | /// Delegate an interactive prompt flow to the terminal adapter. | ||
| 42 | Interactive(InteractiveCommand), | ||
| 43 | /// Drop the connection. | ||
| 44 | Disconnect, | ||
| 45 | /// Let the adapter read the host database. | ||
| 46 | ListHosts, | ||
| 47 | /// Let the adapter delete a host from the database. | ||
| 48 | ForgetHost(String), | ||
| 49 | /// Leave the program. | ||
| 50 | Quit, | ||
| 51 | } | ||
| 52 | |||
| 53 | #[derive(Debug, Clone, Copy, PartialEq, Eq)] | ||
| 54 | enum Pending { | ||
| 55 | Spin, | ||
| 56 | Ping, | ||
| 57 | Echo, | ||
| 58 | Info, | ||
| 59 | } | ||
| 60 | |||
| 61 | pub struct ClientCore { | ||
| 62 | input: String, | ||
| 63 | history: Vec<String>, | ||
| 64 | history_index: usize, | ||
| 65 | game: GameManager, | ||
| 66 | connected: bool, | ||
| 67 | logged_in: Option<String>, | ||
| 68 | pending: Option<Pending>, | ||
| 69 | balance: Option<i64>, | ||
| 70 | host: Option<String>, | ||
| 71 | fingerprint: Option<String>, | ||
| 72 | } | ||
| 73 | |||
| 74 | impl ClientCore { | ||
| 75 | pub fn new() -> Self { | ||
| 76 | Self { | ||
| 77 | input: String::new(), | ||
| 78 | history: Vec::new(), | ||
| 79 | history_index: 0, | ||
| 80 | game: GameManager::new(), | ||
| 81 | connected: false, | ||
| 82 | logged_in: None, | ||
| 83 | pending: None, | ||
| 84 | balance: None, | ||
| 85 | host: None, | ||
| 86 | fingerprint: None, | ||
| 87 | } | ||
| 88 | } | ||
| 89 | |||
| 90 | pub fn set_connected(&mut self, connected: bool) { | ||
| 91 | self.connected = connected; | ||
| 92 | if !connected { | ||
| 93 | self.logged_in = None; | ||
| 94 | self.pending = None; | ||
| 95 | } | ||
| 96 | } | ||
| 97 | |||
| 98 | pub fn set_logged_in(&mut self, user: Option<String>) { | ||
| 99 | self.logged_in = user; | ||
| 100 | } | ||
| 101 | |||
| 102 | pub fn set_balance(&mut self, balance: i64) { | ||
| 103 | self.balance = Some(balance); | ||
| 104 | self.game.set_balance(balance); | ||
| 105 | } | ||
| 106 | |||
| 107 | pub fn set_host_info(&mut self, host: Option<String>, fingerprint: Option<String>) { | ||
| 108 | self.host = host; | ||
| 109 | self.fingerprint = fingerprint; | ||
| 110 | } | ||
| 111 | |||
| 112 | pub fn is_in_game(&self) -> bool { | ||
| 113 | self.game.is_in_game() | ||
| 114 | } | ||
| 115 | |||
| 116 | pub fn prompt_effect(&self) -> Option<Effect> { | ||
| 117 | if self.is_in_game() { | ||
| 118 | return None; | ||
| 119 | } | ||
| 120 | Some(Effect::SetPrompt { | ||
| 121 | text: self.input.clone(), | ||
| 122 | cursor_col: input_cursor_column(2, self.input.chars().count()), | ||
| 123 | }) | ||
| 124 | } | ||
| 125 | |||
| 126 | pub fn handle_key(&mut self, key: Key) -> Vec<Effect> { | ||
| 127 | if self.game.is_in_game() { | ||
| 128 | return self.handle_game_key(key); | ||
| 129 | } | ||
| 130 | |||
| 131 | match key { | ||
| 132 | Key::CtrlC => vec![Effect::Quit], | ||
| 133 | Key::Enter => self.submit(), | ||
| 134 | Key::Backspace => { | ||
| 135 | self.input.pop(); | ||
| 136 | self.prompt_effects() | ||
| 137 | } | ||
| 138 | Key::Char(c) => { | ||
| 139 | self.input.push(c); | ||
| 140 | self.prompt_effects() | ||
| 141 | } | ||
| 142 | Key::Up => self.history_previous(), | ||
| 143 | Key::Down => self.history_next(), | ||
| 144 | Key::Tab => self.complete(), | ||
| 145 | Key::Esc => Vec::new(), | ||
| 146 | } | ||
| 147 | } | ||
| 148 | |||
| 149 | pub fn handle_reply(&mut self, reply: &str) -> Vec<Effect> { | ||
| 150 | match self.pending.take() { | ||
| 151 | Some(Pending::Spin) => match parse_spin_response(reply) { | ||
| 152 | Ok(result) => { | ||
| 153 | self.balance = Some(result.balance); | ||
| 154 | self.game.apply_result(result); | ||
| 155 | self.board_effects() | ||
| 156 | } | ||
| 157 | Err(message) => { | ||
| 158 | self.game.set_error(message); | ||
| 159 | self.board_effects() | ||
| 160 | } | ||
| 161 | }, | ||
| 162 | Some(Pending::Ping) => { | ||
| 163 | if reply.trim() == "PONG" { | ||
| 164 | print_line("Pong") | ||
| 165 | } else { | ||
| 166 | self.connected = false; | ||
| 167 | self.logged_in = None; | ||
| 168 | vec![ | ||
| 169 | Effect::Disconnect, | ||
| 170 | Effect::Print(vec![ | ||
| 171 | "Connection lost".to_string(), | ||
| 172 | ]), | ||
| 173 | ] | ||
| 174 | } | ||
| 175 | } | ||
| 176 | Some(Pending::Echo) => print_line(format!("Echo: {}", reply.trim())), | ||
| 177 | Some(Pending::Info) => { | ||
| 178 | if self.game.is_in_game() { | ||
| 179 | // Balance fetch while entering a game. A failure is not | ||
| 180 | // fatal: the board keeps showing `?`. | ||
| 181 | if let Some(balance) = info_balance(reply) { | ||
| 182 | self.balance = Some(balance); | ||
| 183 | self.game.set_balance(balance); | ||
| 184 | return self.board_effects(); | ||
| 185 | } | ||
| 186 | Vec::new() | ||
| 187 | } else { | ||
| 188 | vec![Effect::Print(info_lines(reply))] | ||
| 189 | } | ||
| 190 | } | ||
| 191 | None => print_line(reply.trim()), | ||
| 192 | } | ||
| 193 | } | ||
| 194 | |||
| 195 | fn handle_game_key(&mut self, key: Key) -> Vec<Effect> { | ||
| 196 | match key { | ||
| 197 | Key::CtrlC => vec![Effect::Quit], | ||
| 198 | Key::Esc | Key::Char('q') => { | ||
| 199 | self.game.end_game(); | ||
| 200 | vec![ | ||
| 201 | Effect::ClearRegion, | ||
| 202 | Effect::Print(vec!["Game exited.".to_string()]), | ||
| 203 | ] | ||
| 204 | } | ||
| 205 | Key::Char(' ') => self.spin(), | ||
| 206 | Key::Char('+') => { | ||
| 207 | let _ = self.game.adjust_bet(10); | ||
| 208 | self.board_effects() | ||
| 209 | } | ||
| 210 | Key::Char('-') => { | ||
| 211 | let _ = self.game.adjust_bet(-10); | ||
| 212 | self.board_effects() | ||
| 213 | } | ||
| 214 | _ => Vec::new(), | ||
| 215 | } | ||
| 216 | } | ||
| 217 | |||
| 218 | fn spin(&mut self) -> Vec<Effect> { | ||
| 219 | let Some(request) = self.game.spin_request() else { | ||
| 220 | return Vec::new(); | ||
| 221 | }; | ||
| 222 | if self.game.begin_spin().is_err() { | ||
| 223 | return Vec::new(); | ||
| 224 | } | ||
| 225 | self.pending = Some(Pending::Spin); | ||
| 226 | |||
| 227 | let mut effects = self.board_effects(); | ||
| 228 | effects.push(Effect::SendLine(request)); | ||
| 229 | effects | ||
| 230 | } | ||
| 231 | |||
| 232 | fn submit(&mut self) -> Vec<Effect> { | ||
| 233 | let line = self.input.trim().to_string(); | ||
| 234 | self.input.clear(); | ||
| 235 | if line.is_empty() { | ||
| 236 | return Vec::new(); | ||
| 237 | } | ||
| 238 | |||
| 239 | record_history(&mut self.history, &line); | ||
| 240 | self.history_index = self.history.len(); | ||
| 241 | |||
| 242 | let parts: Vec<&str> = line.splitn(3, ' ').collect(); | ||
| 243 | match parts[0] { | ||
| 244 | "play" => self.cmd_play(&parts), | ||
| 245 | "games" => self.available_games(None), | ||
| 246 | "help" => vec![Effect::Print(help_lines())], | ||
| 247 | "connect" => { | ||
| 248 | if self.connected { | ||
| 249 | print_line("Already connected. Disconnect first.") | ||
| 250 | } else { | ||
| 251 | let target = parts.get(1).map(|value| value.to_string()); | ||
| 252 | vec![Effect::Interactive(InteractiveCommand::Connect(target))] | ||
| 253 | } | ||
| 254 | } | ||
| 255 | "login" => { | ||
| 256 | if !self.connected { | ||
| 257 | print_line("Not connected. Use 'connect <ip>:<port>' first.") | ||
| 258 | } else if self.logged_in.is_some() { | ||
| 259 | print_line(format!( | ||
| 260 | "Already logged in as {}", | ||
| 261 | self.logged_in.as_deref().unwrap_or("?") | ||
| 262 | )) | ||
| 263 | } else { | ||
| 264 | vec![Effect::Interactive(InteractiveCommand::Login)] | ||
| 265 | } | ||
| 266 | } | ||
| 267 | "register" => { | ||
| 268 | if !self.connected { | ||
| 269 | print_line("Not connected. Use 'connect <ip>:<port>' first.") | ||
| 270 | } else { | ||
| 271 | vec![Effect::Interactive(InteractiveCommand::Register)] | ||
| 272 | } | ||
| 273 | } | ||
| 274 | "setcred" => { | ||
| 275 | if self.host.is_none() { | ||
| 276 | print_line("No host connected. Use 'connect <ip>:<port>' first.") | ||
| 277 | } else { | ||
| 278 | vec![Effect::Interactive(InteractiveCommand::SetCred)] | ||
| 279 | } | ||
| 280 | } | ||
| 281 | "logout" => { | ||
| 282 | self.logged_in = None; | ||
| 283 | print_line("Logged out") | ||
| 284 | } | ||
| 285 | "disconnect" => { | ||
| 286 | self.connected = false; | ||
| 287 | self.logged_in = None; | ||
| 288 | self.pending = None; | ||
| 289 | self.game.end_game(); | ||
| 290 | vec![ | ||
| 291 | Effect::ClearRegion, | ||
| 292 | Effect::Disconnect, | ||
| 293 | Effect::Print(vec!["Disconnected".to_string()]), | ||
| 294 | ] | ||
| 295 | } | ||
| 296 | "ping" => { | ||
| 297 | if !self.connected { | ||
| 298 | print_line("Not connected. Use 'connect <ip>:<port>' first.") | ||
| 299 | } else { | ||
| 300 | self.pending = Some(Pending::Ping); | ||
| 301 | vec![Effect::SendLine("PING".to_string())] | ||
| 302 | } | ||
| 303 | } | ||
| 304 | "send" => { | ||
| 305 | if !self.connected { | ||
| 306 | print_line("Not connected. Use 'connect <ip>:<port>' first.") | ||
| 307 | } else if parts.len() < 2 { | ||
| 308 | print_line("Usage: send <message>") | ||
| 309 | } else { | ||
| 310 | let message = parts[1..].join(" "); | ||
| 311 | self.pending = Some(Pending::Echo); | ||
| 312 | vec![Effect::SendLine(message)] | ||
| 313 | } | ||
| 314 | } | ||
| 315 | "info" => self.cmd_info(), | ||
| 316 | "hosts" => vec![Effect::ListHosts], | ||
| 317 | "forget-host" => { | ||
| 318 | let target = parts | ||
| 319 | .get(1) | ||
| 320 | .map(|value| value.to_string()) | ||
| 321 | .or_else(|| self.host.clone()); | ||
| 322 | match target { | ||
| 323 | Some(target) => vec![Effect::ForgetHost(target)], | ||
| 324 | None => print_line("Usage: forget-host <ip>:<port> (or connect first)"), | ||
| 325 | } | ||
| 326 | } | ||
| 327 | "quit" => vec![Effect::Quit], | ||
| 328 | _ => vec![Effect::Print(help_lines())], | ||
| 329 | } | ||
| 330 | } | ||
| 331 | |||
| 332 | fn cmd_play(&mut self, parts: &[&str]) -> Vec<Effect> { | ||
| 333 | if !self.connected { | ||
| 334 | return print_line("Not connected. Use 'connect <ip>:<port>' first."); | ||
| 335 | } | ||
| 336 | if self.logged_in.is_none() { | ||
| 337 | return print_line("Not logged in. Use 'login' first."); | ||
| 338 | } | ||
| 339 | if parts.len() < 2 { | ||
| 340 | return self.available_games(Some("Usage: play <game> [bet]")); | ||
| 341 | } | ||
| 342 | |||
| 343 | let bet = match parts.get(2) { | ||
| 344 | Some(raw) => match parse_bet_arg(raw) { | ||
| 345 | Ok(bet) => Some(bet), | ||
| 346 | Err(message) => return print_line(message), | ||
| 347 | }, | ||
| 348 | None => None, | ||
| 349 | }; | ||
| 350 | |||
| 351 | if self.game.is_in_game() { | ||
| 352 | return print_line("Already in a game. Use 'quit' to exit current game."); | ||
| 353 | } | ||
| 354 | |||
| 355 | match self.game.enter_game(parts[1]) { | ||
| 356 | Ok(()) => { | ||
| 357 | if let Some(bet) = bet { | ||
| 358 | let _ = self.game.set_bet(bet); | ||
| 359 | } | ||
| 360 | if let Some(balance) = self.balance { | ||
| 361 | self.game.set_balance(balance); | ||
| 362 | } | ||
| 363 | |||
| 364 | let mut effects = self.board_effects(); | ||
| 365 | self.pending = Some(Pending::Info); | ||
| 366 | effects.push(Effect::SendLine("INFO".to_string())); | ||
| 367 | effects | ||
| 368 | } | ||
| 369 | Err(_) => print_line("Failed to enter game"), | ||
| 370 | } | ||
| 371 | } | ||
| 372 | |||
| 373 | fn available_games(&self, usage: Option<&str>) -> Vec<Effect> { | ||
| 374 | let mut lines = vec!["Available games:".to_string()]; | ||
| 375 | for (game_type, name) in self.game.get_available_games() { | ||
| 376 | lines.push(format!(" - {} ({})", game_type, name)); | ||
| 377 | } | ||
| 378 | if let Some(usage) = usage { | ||
| 379 | lines.push(String::new()); | ||
| 380 | lines.push(usage.to_string()); | ||
| 381 | } | ||
| 382 | vec![Effect::Print(lines)] | ||
| 383 | } | ||
| 384 | |||
| 385 | fn cmd_info(&mut self) -> Vec<Effect> { | ||
| 386 | if !self.connected { | ||
| 387 | return print_line("Not connected to any host."); | ||
| 388 | } | ||
| 389 | |||
| 390 | let mut effects = Vec::new(); | ||
| 391 | match &self.host { | ||
| 392 | Some(host) => effects.push(Effect::Print(vec![format!("Connected to: {host}")])), | ||
| 393 | None => effects.push(Effect::Print(vec!["Connected to: (unknown)".to_string()])), | ||
| 394 | } | ||
| 395 | match &self.fingerprint { | ||
| 396 | Some(fingerprint) => { | ||
| 397 | effects.push(Effect::Print(vec![format!("Fingerprint: {fingerprint}")])) | ||
| 398 | } | ||
| 399 | None => effects.push(Effect::Print(vec![ | ||
| 400 | "Fingerprint: (not trusted)".to_string(), | ||
| 401 | ])), | ||
| 402 | } | ||
| 403 | |||
| 404 | self.pending = Some(Pending::Info); | ||
| 405 | effects.push(Effect::SendLine("INFO".to_string())); | ||
| 406 | effects | ||
| 407 | } | ||
| 408 | |||
| 409 | fn history_previous(&mut self) -> Vec<Effect> { | ||
| 410 | if self.history_index == 0 { | ||
| 411 | return Vec::new(); | ||
| 412 | } | ||
| 413 | self.history_index -= 1; | ||
| 414 | self.input = self.history[self.history_index].clone(); | ||
| 415 | self.prompt_effects() | ||
| 416 | } | ||
| 417 | |||
| 418 | fn history_next(&mut self) -> Vec<Effect> { | ||
| 419 | if self.history_index >= self.history.len() { | ||
| 420 | return Vec::new(); | ||
| 421 | } | ||
| 422 | self.history_index += 1; | ||
| 423 | self.input = if self.history_index == self.history.len() { | ||
| 424 | String::new() | ||
| 425 | } else { | ||
| 426 | self.history[self.history_index].clone() | ||
| 427 | }; | ||
| 428 | self.prompt_effects() | ||
| 429 | } | ||
| 430 | |||
| 431 | fn complete(&mut self) -> Vec<Effect> { | ||
| 432 | let prefix = self.input.trim(); | ||
| 433 | let matches: Vec<&'static str> = command_names() | ||
| 434 | .into_iter() | ||
| 435 | .filter(|command| command.starts_with(prefix)) | ||
| 436 | .collect(); | ||
| 437 | |||
| 438 | let mut effects = Vec::new(); | ||
| 439 | if matches.len() == 1 { | ||
| 440 | self.input = matches[0].to_string(); | ||
| 441 | } else if matches.len() > 1 { | ||
| 442 | let mut lines = vec!["Possible completions:".to_string()]; | ||
| 443 | lines.push(matches.join(" ")); | ||
| 444 | effects.push(Effect::Print(lines)); | ||
| 445 | } | ||
| 446 | if let Some(prompt) = self.prompt_effect() { | ||
| 447 | effects.push(prompt); | ||
| 448 | } | ||
| 449 | effects | ||
| 450 | } | ||
| 451 | |||
| 452 | fn board_lines(&self) -> Option<Vec<String>> { | ||
| 453 | let game = self.game.get_current_game()?; | ||
| 454 | let state = self.game.get_current_state()?; | ||
| 455 | Some(game.render(state).lines().map(str::to_string).collect()) | ||
| 456 | } | ||
| 457 | |||
| 458 | fn board_effects(&self) -> Vec<Effect> { | ||
| 459 | self.board_lines() | ||
| 460 | .map(Effect::ReplaceRegion) | ||
| 461 | .into_iter() | ||
| 462 | .collect() | ||
| 463 | } | ||
| 464 | |||
| 465 | fn prompt_effects(&self) -> Vec<Effect> { | ||
| 466 | self.prompt_effect().into_iter().collect() | ||
| 467 | } | ||
| 468 | } | ||
| 469 | |||
| 470 | fn print_line(message: impl Into<String>) -> Vec<Effect> { | ||
| 471 | vec![Effect::Print(vec![message.into()])] | ||
| 472 | } | ||
| 473 | |||
| 474 | fn info_balance(reply: &str) -> Option<i64> { | ||
| 475 | let parts: Vec<&str> = reply.split_whitespace().collect(); | ||
| 476 | if parts.first() == Some(&"INFO") && parts.len() == 4 { | ||
| 477 | parts[3].parse().ok() | ||
| 478 | } else { | ||
| 479 | None | ||
| 480 | } | ||
| 481 | } | ||
| 482 | |||
| 483 | fn info_lines(reply: &str) -> Vec<String> { | ||
| 484 | let parts: Vec<&str> = reply.split_whitespace().collect(); | ||
| 485 | if parts.first() == Some(&"INFO") && parts.len() == 4 { | ||
| 486 | vec![ | ||
| 487 | format!("User: {}", parts[1]), | ||
| 488 | format!("Account: {}", parts[2]), | ||
| 489 | format!("Balance: {} PLN", parts[3]), | ||
| 490 | ] | ||
| 491 | } else { | ||
| 492 | vec![reply.trim().to_string()] | ||
| 493 | } | ||
| 494 | } | ||
