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| author | salmonik <salmonik@tuta.io> | 2026-11-08 03:29:35 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-08 03:29:35 +0100 |
| commit | 058432130628d00764663ecf819a9adc6793768d (patch) | |
| tree | d3f49f111fbfaa48647cca2600adcf9017af2d30 /web/play/src/types.ts | |
| parent | web: serve latest.php through PHP and refuse stray PHP files (diff) | |
| download | zagan-bet-058432130628d00764663ecf819a9adc6793768d.tar.gz zagan-bet-058432130628d00764663ecf819a9adc6793768d.zip | |
v5.0.0: protocol v5 and the browser frontend
Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point.
Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials.
Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph.
The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.
Diffstat (limited to 'web/play/src/types.ts')
| -rw-r--r-- | web/play/src/types.ts | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/web/play/src/types.ts b/web/play/src/types.ts new file mode 100644 index 0000000..e594a0b --- /dev/null +++ b/web/play/src/types.ts | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | export type View = { | ||
| 2 | screen: "lobby" | "history" | "slots" | "roulette" | "blackjack" | "crash"; | ||
| 3 | [key: string]: any; | ||
| 4 | }; | ||
| 5 | |||
| 6 | export type Hello = { | ||
| 7 | type: "hello"; | ||
| 8 | version: string; | ||
| 9 | grace_seconds: number; | ||
| 10 | /** Signed-in user restored after a refresh, if any. */ | ||
| 11 | user?: string | null; | ||
| 12 | /** Estimated game-server Unix time in milliseconds. */ | ||
| 13 | time: number; | ||
| 14 | }; | ||
| 15 | |||
| 16 | export type Send = (command: unknown) => void; | ||
| 17 | |||
| 18 | export type Handlers = { | ||
| 19 | onHello: (hello: Hello) => void; | ||
| 20 | onView: (view: View) => void; | ||
| 21 | onNotice: (text: string) => void; | ||
| 22 | onError: (text: string) => void; | ||
| 23 | onReplaced: () => void; | ||
| 24 | onPong: () => void; | ||
| 25 | onOpen: () => void; | ||
| 26 | onClosed: (willRetry: boolean) => void; | ||
| 27 | }; | ||
