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authorsalmonik <salmonik@tuta.io>2026-11-08 03:29:35 +0100
committersalmonik <salmonik@tuta.io>2026-11-08 03:29:35 +0100
commit058432130628d00764663ecf819a9adc6793768d (patch)
treed3f49f111fbfaa48647cca2600adcf9017af2d30 /web/play/src/history.ts
parentweb: serve latest.php through PHP and refuse stray PHP files (diff)
downloadzagan-bet-058432130628d00764663ecf819a9adc6793768d.tar.gz
zagan-bet-058432130628d00764663ecf819a9adc6793768d.zip
v5.0.0: protocol v5 and the browser frontend
Protocol v5 replaces newline lines with bounded [u32 len][text] frames and REQ/RES/EVT envelopes. Requests carry correlation ids and the server replays the last 256 replies per connection, so a gateway retry cannot double-debit and a late reply cannot clobber a newer request. HELLO/PONG carry server time; crash rounds announce started_at and push coalesced 10 Hz ticks. Crash now commits sha256(seed) before a round and reveals the seed when it ends, so clients recompute the crash point. Adds the webd/ gateway: one blocking thread, one ClientCore and one pinned upstream TLS connection per session, an HttpOnly session cookie, takeover, and a 60-second grace window. The browser sends Command JSON and renders View JSON; it never speaks the game protocol or stores credentials. Adds the vanilla TypeScript browser app at /play/ (login, lobby, all four games, history, notices, crash verification), the nginx /play and /ws routes, and the headless DOM smoke test. webd and the app stay out of the TUI/GUI/server build graph. The client/server version moves to 5.0.0 in lockstep; v4 peers are refused at HELLO.
Diffstat (limited to 'web/play/src/history.ts')
-rw-r--r--web/play/src/history.ts60
1 files changed, 60 insertions, 0 deletions
diff --git a/web/play/src/history.ts b/web/play/src/history.ts
new file mode 100644
index 0000000..9e7a564
--- /dev/null
+++ b/web/play/src/history.ts
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1import type { View } from "./types";
2import { clear, formatTime, money, node, signedMoney } from "./dom";
3
4function summary(record: any): string {
5 const details = record.details ?? {};
6 switch (record.game) {
7 case "slots":
8 return String(details.win_type ?? "spin");
9 case "roulette":
10 return `${details.number ?? "?"} ${details.color ?? ""}`.trim();
11 case "blackjack":
12 return String(details.result ?? "");
13 case "crash": {
14 const result = String(details.result ?? "");
15 const point = details.crash_point;
16 return point === undefined || point === null ? result : `${result} @ ${Number(point).toFixed(2)}×`;
17 }
18 default:
19 return "";
20 }
21}
22
23export function renderHistory(root: HTMLElement, view: View): void {
24 clear(root);
25 const records: any[] = view.records ?? [];
26 if (records.length === 0) {
27 const empty = node("div", "board");
28 empty.append(
29 node("h2", undefined, "No plays yet"),
30 node("p", "muted", "Your settled plays will appear here."),
31 );
32 root.append(empty);
33 return;
34 }
35
36 const wrap = node("div", "table-wrap");
37 const table = node("table");
38 const head = node("thead");
39 const headRow = node("tr");
40 for (const label of ["Time", "Game", "Bet", "Result", "Net", "Balance"]) {
41 headRow.append(node("th", undefined, label));
42 }
43 head.append(headRow);
44 const body = node("tbody");
45 for (const record of records) {
46 const row = node("tr");
47 row.append(node("td", "mono", formatTime(String(record.at ?? ""))));
48 row.append(node("td", undefined, String(record.game ?? "")));
49 row.append(node("td", "num", money(Number(record.bet ?? 0))));
50 row.append(node("td", "muted", summary(record)));
51 const net = Number(record.winnings ?? 0) - Number(record.bet ?? 0);
52 const netCell = node("td", `num ${net > 0 ? "pos" : net < 0 ? "neg" : ""}`, net === 0 ? "0 Kr" : signedMoney(net));
53 row.append(netCell);
54 row.append(node("td", "num", money(Number(record.balance_after ?? 0))));
55 body.append(row);
56 }
57 table.append(head, body);
58 wrap.append(table);
59 root.append(wrap);
60}